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ReadySet Zam archive

 

http://readyset.zam.com/article/1851/opinion-against-games-using-dead-kids-as-plot-devices

http://readyset.zam.com/article/1825/you-know-what-fromsoftware-game-really-needs-a-remake-kings-field

http://readyset.zam.com/article/1772/welp-devolver-won-e3-again

http://readyset.zam.com/article/1771/the-skyrim-on-alexa-gag-is-cruel-because-it-should-be-real

http://readyset.zam.com/article/1696/the-reviewer-and-the-critic

http://readyset.zam.com/article/1710/monster-hunter-world-is-a-200-hour-tutorial-for-the-other-monster-hunter-games

http://readyset.zam.com/article/1708/with-arcade-edition-is-street-fighter-v-finally-worth-playing

http://readyset.zam.com/article/1699/looking-back-at-yakuza-3-and-its-rare-portrayal-of-orphans-in-japan

http://readyset.zam.com/article/1698/why-indies-are-thriving-on-nintendo-switch

http://readyset.zam.com/article/1700/farewell-demons-souls

http://readyset.zam.com/article/1678/closing-the-book-on-open-world-games

http://readyset.zam.com/article/1677/for-all-its-influence-shadow-of-the-colossus-best-design-practices-have-gone-ignored

http://readyset.zam.com/article/1664/final-fantasy-xvs-episode-ignis-dlc-redefines-the-game

http://readyset.zam.com/article/1660/doki-doki-literature-club-is-the-cabin-in-the-woods-of-dating-sims

http://readyset.zam.com/article/1659/monster-hunter-world-is-the-perfect-way-to-get-into-the-series

http://readyset.zam.com/article/1662/overwatch-league-might-finally-be-the-thing-that-turns-me-on-to-esports

http://readyset.zam.com/article/1661/six-games-to-look-forward-to-in-2018

http://readyset.zam.com/article/1652/la-noire-and-its-sad-important-legacy

http://readyset.zam.com/article/1651/the-best-worst-selling-games-on-steam

http://readyset.zam.com/article/1649/final-fantasy-xv-one-year-and-change-later

http://readyset.zam.com/article/1638/less-than-a-year-on-the-nintendo-switch-is-blowing-past-everyones-expectations

http://readyset.zam.com/article/1642/the-2017-best-videogame-dads-awards

http://readyset.zam.com/article/1637/the-five-most-dramatic-moments-to-come-out-of-games-this-year

http://readyset.zam.com/article/1641/the-best-games-that-came-out-of-australia-this-year

http://readyset.zam.com/article/1636/10-amazing-games-you-mayve-overlooked-this-year

http://readyset.zam.com/article/1634/all-the-amiibo-i-bought-in-2017-and-how-they-have-cursed-me

http://readyset.zam.com/article/1633/2017-was-a-banner-year-for-horror-games

http://readyset.zam.com/article/1631/beyond-the-event-horizon-of-2017

http://readyset.zam.com/article/1626/animal-crossing-pocket-camp-is-a-perfect-metaphor-for-late-capitalism

http://readyset.zam.com/article/1627/the-debate-over-microtransactions-isnt-really-about-money-at-all

http://readyset.zam.com/article/1632/soma-is-a-different-game-in-safe-mode—-a-better-one

http://readyset.zam.com/article/1625/what-pocket-camp-gets-totally-wrong-about-animal-crossing

http://readyset.zam.com/article/1628/behind-the-bloodshed-wolfenstein-ii-depicts-the-quiet-rise-of-real-world-fascism

http://readyset.zam.com/article/1620/well-be-talking-about-super-mario-odysseys-new-donk-city-festival-for-years-to-come

http://readyset.zam.com/article/1621/battlefront-iis-campaign-shows-why-dice-needs-a-new-bad-company

http://readyset.zam.com/article/1617/pokemon-is-queer-as-hell-actually

http://readyset.zam.com/article/1608/the-best-christmas-themed-mods-and-addons

http://readyset.zam.com/article/1615/nioh-is-giving-me-impostor-syndrome

http://readyset.zam.com/article/1614/sonic-gloom-the-quiet-disaster-of-sonic-forces

http://readyset.zam.com/article/1609/wolfenstein-ii-the-new-colossus-is-big-bombastic-and-empty

http://readyset.zam.com/article/1605/super-mario-odyssey-benefits-from-unlimited-lives

http://readyset.zam.com/article/1596/if-shadowrun-dragonfall-is-grimdark-where-does-that-leave-us

http://readyset.zam.com/article/1601/wolfenstein-the-old-blood-uses-zombie-schlock-to-talk-about-white-supremacy

http://readyset.zam.com/article/1598/the-top-10-games-for-punching-a-nazi

http://readyset.zam.com/article/1594/super-mario-odyssey-is-all-about-that-sense-of-discovery

http://readyset.zam.com/article/1588/9-games-wed-like-to-see-kiwamid

http://readyset.zam.com/article/1587/dead-space-and-the-visceral-death

http://readyset.zam.com/article/1574/the-yakuza-series-tackles-masculinity-in-a-way-few-games-can

http://readyset.zam.com/article/1581/destiny-2-has-an-endgame-problem

Abstract image evoking bird silhouette

June 2015

…Players considered facets of older games this month. Cameron Kunzelman revisited middling 2011 shooter Homefront, exploring where the game went right, most notably in its unexpectedly emotional core and its careful characterization. The only thing I remember about Homefront is playing it in front of my dad and saying, “Well, it’s a videogame,” so I really enjoyed Cameron’s thoughtful take.

https://www.youtube.com/watch?v=GH3orbRKO00

Going back in time quite a bit further, Matt Leslie analyzed Crash Bandicoot 2 through the lens of its surprising innovations in the early days of 3D games. He shows how Naughty Dog worked around technical and…

January 2016

…https://www.youtube.com/watch?v=9YWyLfDo8LA

In a deeper dive, Heather Alexandra delves into Fallout 4, turning a critical eye to a game you’re probably all still playing. In particular, she compares it to previous entries in the Fallout series in order to get at what it does both right and wrong.

https://www.youtube.com/watch?v=3OxN9LMv2n0

Exploring another open world roleplaying game, History Respawned turned an eye to Red Dead Redemption, exploring both the historical West and the way it has changed in the American imagination over the years throughout fiction and film.

https://www.youtube.com/watch?v=qP9LEycVXsw

The scarily smart folks at PBS Idea Channel looked…

Kill Screen archive

  • effing meteors
  • ufo tape
  • click or click
  • isolation chambers
  • critical failure
  • top down hydro thunder hurricane
  • ladies and gentlemen your hijacker speaking
  • popping smoke
  • joining stupid fun club
  • interview david gaider
  • crossing king carrion
  • playstation 3 hack
  • game film
  • kill screen high scores best 2010
  • call pitches public play issue website
  • all dressed drakeskin
  • boards and bits
  • onward pac man
  • when bell tolls
  • getting more intimate
  • principle not stealing birds eggs
  • editors
  • kill screen shop things you
  • Kotaku UK archive

    …little souls

  • Modern life, self-improvement, and Celeste
  • How great puzzle games deconstruct the world
  • Evolution of the roguelike
  • Miss dark days mac gaming
  • What a games trophies can tell you about its players
  • The lost art of saving
  • Under the thumb: the evolution of buttons
  • Puyo Puyo Tetris deserves to be the next big esport
  • Becoming the cabaret king in Yakuza-0
  • Giving tumbleseed another roll
  • What Japanese games can teach us about Japanese culture
  • PuyoGB: Creating a scene around the Japanese puzzler
  • Why Annapurna Interactive is the…
  • Abstract image evoking bird silhouette

    September 6th

    …textual and tonal device. It’s also a sensibility, a kind of distinct affective response. It is not, in and of itself, a pejorative.

    […]

    The issue [with incoherence] is not so much that these problems clash particularly noticeably in the moment of play in such a way that jars and therefore leaves an impression on the player. It’s that, under scrutiny, they don’t make any sense to what the game and its various elements are trying to accomplish. Like an unaddressed plot hole in an otherwise tidy-feeling television series, these things can go unremarked but as soon as they…

    April 7th

    …the term “gaming cringe” to describe a sort of hyper self-criticism:

    If there is any game that can justify its violence, it is Bioshock Infinite. It is a story about a violent man, and about the violence within society. It’s a story about extreme beauty, and extreme ugliness. It’s also saying a lot about videogames, and as it delivers its story and themes, it does it through patterns and behavioural codes that we all understand. The violence isn’t only justified by character, story or themes. It’s justified by the language of game mechanics that the game is using.

    Abstract image evoking bird silhouette

    April – May Roundup: ‘The Right Touch’

    …really dissect the Wii U’s Gamepad controller, which I think says a lot for how it has been received. It seems like even Nintendo themselves don’t know what to do with it: it wasn’t the first controller with a built-in display (all hail the Dreamcast) but, like the Dreamcast, there’s a limited utility to what you can do with a second screen. Or is it rather a case of limited imagination? While Nate is “content with using a controller”, I’m not sure if the regression we’ve seen with the Xbox One and PlayStation 4 is the best way to get…

    March 20th

    …altar, faith, and the inherent victories found therein.

    From Great Height

    (Spoilers for Life is Strange below.)

    Running parallel with inevitability, over on Paste, Holly Green foils a personal story with the weight of decisions in Life is Strange, and how the human desire to resolve problems itself sets up a great deal of opportunity for failure.

    Perhaps the most hypnotically tempting promise of Life is Strange is the hint of control in a world otherwise out of the player’s hands. We’ve all been in difficult situations where we wonder what could have been if

    July Roundup: Denouement

    …a journey or ending that come at great, even narratively unfulfilling, costs. Rob Haines takes a look at games which could—or arguably should—have ended without a happy ending.

    Read it now

    Seth Tomko

    Denouement in Video Games

    Seth Tomko explores how games struggle to marry narrative and mechanics, particularly where climax and denouement are concerned, and offers examples from Diablo III, Dragon Age: Inquisition, and The Witcher III: Wild Hunt. The challenges present are not insurmountable though, and sometimes take interesting forms. Technical understanding of how things are is still worth exploring.

    Read it now

    Damien…