September 6th
…textual and tonal device. It’s also a sensibility, a kind of distinct affective response. It is not, in and of itself, a pejorative.
[…]
The issue [with incoherence] is not so much that these problems clash particularly noticeably in the moment of play in such a way that jars and therefore leaves an impression on the player. It’s that, under scrutiny, they don’t make any sense to what the game and its various elements are trying to accomplish. Like an unaddressed plot hole in an otherwise tidy-feeling television series, these things can go unremarked but as soon as they…