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July 2013 – ‘Blogception’

Hey look, there’s one already! I wrote it myself! If I can come up with a blog, anyone can.

Use this code to embed the links in your blog:

<iframe type=“text/html” width=“600” height=“20” src=“http://www.tinysubversions.com/bort.html?month=July13” frameborder=“0”></iframe>

Please email us your submissions or tweet them to @critdistance and @AGBear with the #BoRT hashtag.

Don’t forget the Rules of the Round Table:

  • Blogs of the Round Table is not curated. If you write it, we’ll publish it, as long as it’s connected to the topic.
  • Your blog does not have to be in

March Roundup: ‘Extended Play’

…reads! If you haven’t already, feel free to use this code to embed the links in your blog (provided your publishing platform allows iframes, that is):

<iframe type=”text/html” width=”600″ height=”20″ src=”http://www.tinysubversions.com/bort.html?month=March15″ frameborder=”0″></iframe>

As a final note, I want to announce that Mark Filipowich will be managing Blogs of the Round Table solo for the next few months. I am preparing to take qualifying exams for my PhD and need all the focus time I can get. Mark will make sure BoRT contributors continue to get the attention they rightly deserve. I’ll be back in mid-to-late summer. In the…

Episode 33 – Game OverThinker

…we talk about his influences, his evolution in production, as well as his place in the landscape over the years, and how said landscape itself has changed regarding both the style and the culture of internet video.

http://www.critical-distance.com/podcast/Critical-Distance-Confab-episode-33.mp3

Direct Download

SHOW NOTES

Game OverThinker Playlist

GAME OVERTHINKER V1

Game OverThinker V2

GAME OVERTHNKER EP 25: VIOLENCE IS GOLDEN

Game OverThinker V32: I Heart Bayonetta

GAME OVERTHINKER V45: AntiThinker – Mega Man

Bob Chipman Patreon

Opening Theme: ‘Close’ by The Alpha Conspiracy

Closing Theme: ‘Wishing Never’ by The Alpha Conspiracy

Alenda Y. Chang | Keywords in Play, Episode 13

…they’re not perfect, but they, they allow sort of a different level of interaction, which I think is useful, even if it’s instructive in negative ways. Like with ‘Spore’ and how you can basically fix climate with technological doodads and wizardry, which I don’t, I’m not a huge fan of, but it’s still, you know, provokes you to think about things like that. Yeah. So, it’s, it’s kind of both. I tried, you know, I think that every kind of game, even games where you’re doing a lot of environmental destruction, sort of have interesting consequences or things to think…

Brendan Keogh | Keywords in Play, Episode 31

…that I am interesting in exposing.

Mahli-Ann: Or that it doesn’t exist in the ways that we conceptualise it to be.

Brendan: Yeah, exactly. Yeah and the way we conceptualise it as, I guess, this exclusively commercial space of activity doesn’t exist, it can’t exist as just the way we often think about it. “We” being, I don’t know, “we” is kind of a straw man there. But I guess the way, I guess, popular discourses and policy and the industry itself frame it as existing obscures a whole lot of labour and identities and activities…

Episode 26 – Five out of Na Pali

This month we have a double, yet related, feature.

First, in side A, I talk with Alan Williamson and Lindsey Joyce, the editor-in-chief and managing editor respectively of Five out of Ten. We chat about the creation and ongoing process of creating the magazine, what it’s like working with a hand of experience and what it’s like learning the ropes.

Then, in side B, Alan Williamson returns, this time, with his co-author Kaitlin Tremblay to talk about their book, Escape to Na Pali: Journey to the Unreal, that came out of an upgraded Five out of Ten

June 2015: ‘Pets’

…Round Table

  • Blogs of the Round Table is not curated. If you write it, we’ll publish it, as long as it’s connected to the topic and has been written specially forBoRT or up to one month prior.
  • This BoRT post is the home of the discussion: as I receive new submission blogs, we’ll update the ‘BoRT Linkomatic’ so new blogs are reflected on this page immediately. We’ll also use the @critdistance Twitter account to post regular updates, so follow us!
  • If your work contains potentially disturbing content, please include a suitable warning at the start. Use…

Braid 10th anniversary Critical Compilation

…to include:

  • claiming the privilege of a true, objective yet hidden meaning in Braid;
  • questioning the validity of writing amateur criticism;
  • saying that an English major is all about “bullshitting” (while conversely that computer science is all about cold, objective facts);
  • claiming that philosophy should exist on a continuum of sciences;
  • trying to disallow various “incorrect” interpretations of the game, such as Holly at Feministe’s

Truthfully though, assumptions about Blow’s intentions for Braid were mixed up into people’s interpretations of it even before it was released. In the lead up to Braid‘s…

Esther Wright | Keywords in Play, Episode 18

…about like, that’s why the title is the kind of ‘Construction of Authenticity’ and it’s why that you know what I’m talking about authenticity I’m not talking about an actual defined property or value that we can actually ever really unpick, I don’t think authenticity is that. It’s not quality. It’s always, it’s a performance, it’s a claim that, that people are making and can be kind of interpreted positively or negatively. And what Rockstar were doing was trying to ensure that their fans interpreted it positively rather than kind of negatively.

In terms of comparing what I find…

Gregory Whistance-Smith | Keywords in Play, Episode 21

…Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audience.

Zoyander: Welcome to Keywords in Play, would you like to introduce yourself?

Greg: Yeah, I’m Greg Whistance-Smith. I’m an intern architect in Edmonton, Alberta, in Canada. And I, so I have a background in architecture, but also a longtime interest in video games, really indie games. And then I guess higher budget Japanese games, I’ve not played a lot of higher budget Western ones, I guess out of lack of interest or something. But…