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Two more weeks for the Queer Games Bundle. This is one case of line-goes-up I’m always happy to see.

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This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Interviews

This week let’s start off with interviews. We’ve got four of ’em collected here for you, spanning topics from labour and LLMs, art and spectacle, performance, and more.

“Even if it was with AI, you still would have to do the directing work. Only you’d have to do the directing work and then someone would have to make all the choices and input all of that. And if you think of all the choices that an actor would have to do… I mean, sure, AI could predict what they would do, but it’s just going to be superficial. Again, like, where’s the subtext?”

Context Sensitive

Two more picks from the Adult Analysis Anthology!

“If analyzed through this BDSM lens, to play a game is to engage in a sort of power exchange with its developers which is where I believe the latent erotic potential of Game Over is derived from. I mean, let’s be real, the idea of potentially entire teams of artists and programmers working tirelessly for potentially years just to lovingly craft a simulation of your own brutal defeat for you to harmlessly experience is kinda hot, right?”

GrimCity

This next pair of articles look at simulation games and their sometimes-unsavoury muses.

Discounty weaves together several mini-storylines to show how growth under capitalism is frequently at odds with the well-being of communities and their history, but Grace’s firing is a punch to the throat as far as tone-setting goes. It’s a move that reminds the players what the game is: you’re not starting a store from ground zero with nothing but a dream and a scrappy team of overachievers, but instead getting someone else rich by becoming the latest extension of an already big business. And if a business wants to get rich quicker, minimizing cost is step one.”

What a Thrill…

We’re talking about two different Hideo Kojima games this week: Death Stranding 2 and Metal Gear Solid 3.

“I’ve been holding off on saying whether I like the game, because I don’t. Gone are the days when Kojima could tell a politically trenchant story with experimental mechanics. DS2 is a frictionless toybox of total player empowerment. It improves on the first game in basically every way, and yet it somehow makes them both feel redundant.”

Dread Wolf

Here we’ve got critical analysis of a variety of recent RPGs.

“In the same way that Disco Elysium’s narrative depends upon Harry’s power as a police officer, LLRPG’s narrative depends on Ghost’s powerlessness. This is why there is so much power given to Ghost’s choice to continue on and make women smile, she is doing so in spite of a world that would see her and people like her annihilated. The lumbering colossus of systemic transphobia seems like it could crush the characters at any moment, they live in the luck of not being its target at the moment.”

Video Computer System

Too much RPG for one section? Let’s talk about retro games.

“When I’m playing Pokémon Violet or Final Fantasy IX, I’m still playing Dragon Quest. I cross the world in search of the next field, the next town, the next dungeon. There’s always more power to be gained, and there’s always a friend to cheer me on. But I have yet to play an RPG that iterates on the efficient, focused bleakness of Dragonstomper.”

Critical Chaser

No notes, some questions.

games are too fucking much. too many of them, with too many layers, expecting too many hours out of my short and finite life.

but damn, I love them too fucking much to give them up. for better or worse.


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