temporality

Between vintage games collections, retro aesthetics, and the increasing interest in games from the museum sector, the position of games in their own time is a topic close to many people’s hearts. Games themselves are a medium that plays with time, inheriting questions of pacing and anticipation from cinema.

August 16th

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Welcome back readers. If you’ve been procrastinating getting a submission together for our Friendslop Essay Jam, a predicament I have absolutely no stake or prior experience in, I have good (bad?) news: the deadline for submission has been extended from August 20th…

June 21st

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Welcome back readers. Lots of good stuff to share this week–21 reads in all. A critical blackjack? No, no, not my best work. To support our best work–compiling and organizing a living timeline of critical games writing every week–please consider our Patreon….