sociality

How do people involved in interactive media interact with each other? What kind of social structures are we designing when we design games? This is a topic of interest to sociologists, community managers, and anyone with a stake in multiplayer gaming.

March 19th

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This week’s critical writing changed my understanding of how games connect to the physical world and to urban life. Let’s go on a little wander through the winding paths of online discourse. Visuals and sound Slightly stepping away from our overwhelming reliance…

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Abstract image evoking bird silhouette

March 5th

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This past week has been full of thoughts, on beginnings and endings, and worth reflecting on before next week starts in earnest. Hopefully your weekend has treated you as gently it could, warming and preparing you for the coming week. Particularly for those…

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October 23rd

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With just one week to go until All Hallow’s Eve, many games critics are considering the scariest thing of all: our Kafkaesque relationship with institutions of power. Mwahahahaha. Opponents by chance Starting this week’s roundup are three pieces on randomness, chance, and…

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August 28th

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This week’s blogging has me thinking about how developers manage the expectations of others, the roots of protagonists’ personal ethics, and how players’ morality is shaped by the expectations of people around us. Blame, shame and guilt chase each other around the whole of this roundup, as writers…

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