May 28th
byHow can game creators design for specific flavours of fear? This question is a big theme of writing this week, in what has turned out to be a particularly good selection of critical writing on games. I’m excited to hit “publish” on this…
Between vintage games collections, retro aesthetics, and the increasing interest in games from the museum sector, the position of games in their own time is a topic close to many people’s hearts. Games themselves are a medium that plays with time, inheriting questions of pacing and anticipation from cinema.
How can game creators design for specific flavours of fear? This question is a big theme of writing this week, in what has turned out to be a particularly good selection of critical writing on games. I’m excited to hit “publish” on this…
Worried about the future? Pull up a chair! This week features writing on fear and the economy in games such as Night in the Woods and Prey. The thrill of reaching an audience The Personal-Essay Boom Is Over – The New Yorker…
Sound, size, and space are all discussed this week as critics work out what makes games affect us more deeply. Speaking First, an investigative piece about paying people to chat and play with you, and then a reflection on the voices of…
This week saw some social media drama in the games criticism sphere, as Georgia Tech Professor Ian Bogost invoked the pantomime conflict that is Ludology vs. Narratology. Beyond that discussion, it’s been a busy week for quality writing, with a lot of…
Think back to games of the late 1990s; what did they teach you about games that you now take for granted? This week, critics reflected on how genres from the past affect the work they do today. Abandoned theme parks The release…
This past week has been full of thoughts, on beginnings and endings, and worth reflecting on before next week starts in earnest. Hopefully your weekend has treated you as gently it could, warming and preparing you for the coming week. Particularly for those…
This week’s roundup asks where violence fits in political discourse and how to care for yourself in a troubled environment. Interesting Times (Content Warning:discussions of violence and racism) Joking Matters YouTube’s Edgy Jokes Are Part Of A Bigger Debate In The Comedy…
Is ignorance bliss? What kind of things can we learn when we admit to truly knowing nothing at all? Games critics this week have been considering the problems of celebrating ignorance as well as the benefits of eschewing expertise. Getting lost First,…
A lot of games critics worry, understandably, that their work can’t address the problems that people face in the real world. Others have already started the work of politically-engaged games criticism long ago. This week there are lots of examples of the…
What strategies and techniques do people use to navigate the systems of industry, politics, and computers? This week has brought us some fantastic articles about power structures, business, and justice, all in connection with games and play. “It was just business” Some great…