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super hexagon/feed/rss2/nightmaremode.thegamerstrust.com/2012/11/30/romeros-wives

ReadySet Zam archive

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This Year In Video Game Blogging 2012

As 2012 comes to a close and we look forward to 2013, we at Critical Distance look back at all the great writing from this year. We dug deep through the 1080 links from all the 2012 entries of TWIVGB, narrowing it down before also checking the 150 additional articles you, the readers, submitted to us for consideration. From there we did our best to create a list of the most memorable, most important and most representative writings of 2012. Critical Distance is proud to present This Year in Video Game Blogging.

PublicationsIn the past this category has

Kill Screen archive

…bros 14

  • comic super teenage mario bros 13
  • everything game
  • feeling blue
  • best both worlds
  • com
  • comic super teenage mario bros 11
  • life after death
  • comic super teenage mario bros 10
  • sound design mass effect and sound progress
  • son pong brick theater
  • comic super teenage mario bros 9
  • comic super teenage mario bros 8
  • comic super teenage mario bros 7
  • its your move
  • going baroque
  • comic super teenage mario bros 6
  • quidditch muggles
  • comic super teenage mario bros 5
  • toying around
  • Kotaku UK archive

    …220 In The Uk 2015/08/20 Marvel Comics Best Superhero Right Now Girl Talks Squirrels 2015/08/21 Eltingville Club Worst Nerds World Grown Just Awful 2015/08/21 Endless Pac Man Really Fun Even Though Can Never Win 2015/08/21 Like Community Manager Worst Ps4 Game Ever 2015/08/21 Riots Punishment Ranked League Legends Players Seems Harsh 2015/08/24 Nine Things You Need To Know About Gears Of War Ultimate Edition 2015/08/26 Lois Lane Told World Clark Kent Superman 2015/08/26 Saw Divinity Original Sin 2 2015/08/26 Youtubes Approach Copyright Claims Scare Off Streamers 2015/08/27 Dishonored Co Director Ok Games Mean Players 2015/08/28 Shus Garden Helped Feeling Shitty…

    September 23rd

    …that human subjectivity will always prevent us from perfectly interpreting a game’s meaning:

    If Super Hexagon is an outworking of Nietzsche’s ideals, then it is also a demonstration of his shortcomings. He spoke of man as improving and as you play Super Hexagon, you will eventually improve. But he also spoke of man as becoming something more than man, transcending the weakness of man’s nature by force of will, and this is a more tenuous proposition. This is a proposition that has led to holocaust and genocide. As mankind evolves and improves, we do not become something

    Now Accepting Submissions for TYIVGB 2012 Edition

    …are pretty much the same. The only real rules are the post or other form of gaming criticism must have a 2012 post date. That’s from January 1st to whenever you end up sending in your suggestion. And it must be of a very good quality to be considered one of the best or representative of the year. To help, here are so criteria to help understand what we are looking for.

    1. Any piece of writing that just sticks out in your mind. Something that weeks, even months after it’s published stays with you and the culture as…

    May 15th

    …it out enthusiastically whenever it comes along, but there’s room for pretty much anything in this space. The only criteria we really apply when deciding whether to include something in TWIVGB is whether it’s worth reading. After all, it’s called This Week In Videogame Blogging for a reason! (N.B. I am aware that GameSetWatch & Gamasutra it’s called ‘This Week In Videogame Criticism’; that wasn’t my decision and was related to a clash of names, nothing more.)

    So what’s worth reading this week?

    Patricia at NightmareMode says ‘I don’t want to save the world’. If that’s not your…

    Assassin’s Creed III

    …address design issues with patching. But beyond the steady noise of grumbling fans was a more complex social dynamic at work. As Jonathan Church and Michael Klein argued at the 2013 DiGRA conference (pdf link), public displays of disappointment could be understood as “discursive moments” in the wake of a game release in which players displayed their “gaming capital” (i.e. depth knowledge of game franchises, world lore, game design analysis, etc.), and comment on the perception gap built up by hype. Official critics had for their part to contend with their own complicated reactions: a game as big and complex…

    Abstract image evoking bird silhouette

    January Roundup

    …the context of the games he wants to make which are about other feelings than “fiero” and “grip” (those are going into my lexicon).

    Christopher Floyd has completed PGR3 on Platinum: we mere mortals should remain humble in the presence of a true thumb warrior. Even if PGR3 was utterly lacking in personality, its courses still had character – none more so than the Nordschleife.

    Psepho wrote about the ‘accessible challenge’ of Super Hexagon, the magic of muscle memory and when the word “begin” becomes “again” through repetition. Have we all played Super Hexagon by now? You really…

    Braid 10th anniversary Critical Compilation

    …a form of “imperative storytelling” from designer to player, comparing it to George Perec’s 1978 novel Life: A User’s Manual:

    “Blow’s and Perec’s works, though produced in very different media, communicate significant parts of their stories in the same way. Both employ a similar kind of rhetoric that is based on the spatial relation of objects not only within the texts (i.e. the diegetic space of game and novel) but also within their meta-textual features (the arrangement of chapters, graphics, extra-diegetic pictographs, etc.).”

    Also in 2012, sound designer Chris Olson was fascinated by Braid’s use of…