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dayz/feed/rss2/nightmaremode.thegamerstrust.com/2012/11/30/romeros-wives

ReadySet Zam archive

http://readyset.zam.com/article/1538/adults-onlyish-a-history-of-nintendos-mature-games

http://readyset.zam.com/article/1537/two-steps-forward-three-steps-back-how-hellblade-reinforces-myths-about-mental-illness

http://readyset.zam.com/article/1535/please-just-this-once-dont-give-nintendo-your-money

http://readyset.zam.com/article/1534/whats-so-great-about-watching-pro-dota-in-person

http://readyset.zam.com/article/1532/wolfenstein-iis-picture-of-american-fascism-seems-more-prescient-than-ever

http://readyset.zam.com/article/1531/why-do-we-go-back-to-the-same-places-in-games

http://readyset.zam.com/article/1528/the-perils-of-nostalgia-starcraft-remastered-and-our-repackaged-past

http://readyset.zam.com/article/1526/overwatch-does-more-than-most-when-it-comes-to-gameplay-balancing

http://readyset.zam.com/article/1519/hitmans-npcs-are-fascinating

http://readyset.zam.com/article/1512/how-much-esports-should-we-watch

http://readyset.zam.com/article/1510/heres-why-it-hurts-when-tekken-7-cuts-your-favorite-character

http://readyset.zam.com/article/1508/destiny-is-a-lot-like-dancing

http://readyset.zam.com/article/1506/playerunknowns-battlegrounds-puts-teamwork-above-competition

http://readyset.zam.com/article/1504/its-not-too-late-to-get-into-destiny

http://readyset.zam.com/article/1502/a-billion-armed-bandit

http://readyset.zam.com/article/1499/an-apology-to-final-fantasy-xii

http://readyset.zam.com/article/1494/videogame-gardens-can-be-spaces-for-reflection

http://readyset.zam.com/article/1485/dead-cells-dark-souls-and-mass-effect-what-games-can-still-learn-from-early-access

http://readyset.zam.com/article/1453/persona-5-could-say-a-lot-more-if-it-didnt-constantly-objectify-ann

http://readyset.zam.com/article/1477/who-won-this-years-e3-devolver-actually

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http://readyset.zam.com/article/1441/sketches-of-greatness-why-do-esports-excite-us-so-much

http://readyset.zam.com/article/1440/videogames-hip-hop-and-the-value-of-saying-yes

http://readyset.zam.com/article/1438/if-you-havent-checked-in-on-heroes-of-the-storm-in-a-while-heres-what-youre-missing

http://readyset.zam.com/article/1434/marvel-vs-capcom-infinite-and-the-chase-for-fighting-game-accessibility

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This Year In Video Game Blogging 2012

As 2012 comes to a close and we look forward to 2013, we at Critical Distance look back at all the great writing from this year. We dug deep through the 1080 links from all the 2012 entries of TWIVGB, narrowing it down before also checking the 150 additional articles you, the readers, submitted to us for consideration. From there we did our best to create a list of the most memorable, most important and most representative writings of 2012. Critical Distance is proud to present This Year in Video Game Blogging.

PublicationsIn the past this category has

Now Accepting Submissions for TYIVGB 2012 Edition

…are pretty much the same. The only real rules are the post or other form of gaming criticism must have a 2012 post date. That’s from January 1st to whenever you end up sending in your suggestion. And it must be of a very good quality to be considered one of the best or representative of the year. To help, here are so criteria to help understand what we are looking for.

1. Any piece of writing that just sticks out in your mind. Something that weeks, even months after it’s published stays with you and the culture as…

May 15th

…it out enthusiastically whenever it comes along, but there’s room for pretty much anything in this space. The only criteria we really apply when deciding whether to include something in TWIVGB is whether it’s worth reading. After all, it’s called This Week In Videogame Blogging for a reason! (N.B. I am aware that GameSetWatch & Gamasutra it’s called ‘This Week In Videogame Criticism’; that wasn’t my decision and was related to a clash of names, nothing more.)

So what’s worth reading this week?

Patricia at NightmareMode says ‘I don’t want to save the world’. If that’s not your…

Braid 10th anniversary Critical Compilation

…a form of “imperative storytelling” from designer to player, comparing it to George Perec’s 1978 novel Life: A User’s Manual:

“Blow’s and Perec’s works, though produced in very different media, communicate significant parts of their stories in the same way. Both employ a similar kind of rhetoric that is based on the spatial relation of objects not only within the texts (i.e. the diegetic space of game and novel) but also within their meta-textual features (the arrangement of chapters, graphics, extra-diegetic pictographs, etc.).”

Also in 2012, sound designer Chris Olson was fascinated by Braid’s use of…

Assassin’s Creed III

…address design issues with patching. But beyond the steady noise of grumbling fans was a more complex social dynamic at work. As Jonathan Church and Michael Klein argued at the 2013 DiGRA conference (pdf link), public displays of disappointment could be understood as “discursive moments” in the wake of a game release in which players displayed their “gaming capital” (i.e. depth knowledge of game franchises, world lore, game design analysis, etc.), and comment on the perception gap built up by hype. Official critics had for their part to contend with their own complicated reactions: a game as big and complex…

Kotaku UK archive

…Boss 2015/09/10 Metal Gear Solid Vs Ending Disappointing 2015/09/10 Pokemon Go Amazing Maybe Bit Dangerous 2015/09/11 12 Best Comics Coming Right Now 2015/09/11 Ended Cheap Softcore Porn Game Store Horror Stories 2015/09/11 Looking Back At How Gta Online Has Changed Nearly Two Years On 2015/09/12 Radeon R9 Nano Review Mini 4K Gaming 2015/09/14 Banned League Legends Youtuber Defends Trash Talking 2015/09/14 Dragon Age Inquisition Trespasser Kotaku Review 2015/09/15 Dawn Different Game 2012 2015/09/16 Newest Arkham Knight Comic Makes Shrewd Tweaks Batman Lore 2015/09/17 Fantastic New Rpg Lets You Talk Your Way Out Of Every Battle 2015/09/17 Gamestop Hero Drove Customer…

June 3rd

Speaking of grandeur of and interactions with spaces, much has been made of survivalist ARMA II mod Day Z. Our favorite Sneaky Bastards pinned down the game’s charm thusly:

Despite its player-driven stealth gameplay, DayZ is not an emergent game. Emergence is something defined by the interaction of systems, whereas the ones that govern DayZ are as basic as can be. It goes beyond emergence, appealing to and being a reflection of raw human behaviour.

Quintin Smith, in a piece for Eurogamer which echoes his memorable Rock, Paper, Shotgun series on Russian cult hit

Abstract image evoking bird silhouette

March 9th

…and Racism,’ which I cannot recommend highly enough.

A Rape in Cyberspace

(This section bears a CONTENT WARNING for discussion of rape, assault and harassment.)

On RE:roll, Angus Morrison conducts (rather, attempts) an anthropological study of DayZ, only to find that the deck is stacked against him — and, indeed, he’s not immune to the game’s psychological effects.

Elsewhere, avid DayZ player Kim Correa shares a traumatic experience in the game (TW: rape) and muses on the point at which the game’s sociopathy stops being harmless.

And back on Kill Screen, Matt Albrecht describes his…

Kill Screen archive

…bros 14

  • comic super teenage mario bros 13
  • everything game
  • feeling blue
  • best both worlds
  • com
  • comic super teenage mario bros 11
  • life after death
  • comic super teenage mario bros 10
  • sound design mass effect and sound progress
  • son pong brick theater
  • comic super teenage mario bros 9
  • comic super teenage mario bros 8
  • comic super teenage mario bros 7
  • its your move
  • going baroque
  • comic super teenage mario bros 6
  • quidditch muggles
  • comic super teenage mario bros 5
  • toying around