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sex

June 23rd

…new letter series on the sexual and personal space politics of Hugatron, which showcased recently at UK-based counter-E3 conference EToo.

Speaking of UK conferences, John Brindle recently attended London-based game design conference Bit of Alright, and wants to show us inside.

Via our German Correspondent Johannes Köller, we come upon Marcus Dittmar at 99Leben with a cynical look back on E3. Over on Kotaku, Tina Amini covers five tales of harassment and discomfort from this year’s show floor, and on Gamasutra, GDC community director Patrick Miller gives us five more. (Full disclosure: I am one of the women…

September 22nd

…Pigs is primarily an aesthetic experience, living on its own intensity.

This is Why We Video Gaming

(Reference.)

It can’t be avoided any longer. Let’s get to the Grand Theft Auto V responses. I’ll be avoiding the review format and sticking to critiques and other essays.

First up, on the International Business Times, Edward Smith argues that when it comes to depictions of sexual harassment at least, GTA V is not satirizing, it’s straight-up promoting (content warning: descriptions of sexual harassment):

Before you ask (or before you head to the comment section to…

October 27th

…little ever gets done.

Eric Swain continues horror month at PopMatters by looking at a classic adventure game now again once widely available and how I Have No Mouth and I Must Scream is more faithful to the concept of horror than most other games.

And Liz Ryerson collects her three critical walkthrough videos of the first chapter of the original Doom and of the subtle nuances of the level’s design and hidden storytelling.

Social Issues

We have a treat this week. Stanford was kind enough to to show the study that demonstrates how sexualized game…

November 10th

…end up displaying the same sensitivity they vilify in others who are not explicitly catered to.

Sindey Fussell explains why the main answer towards equality in the medium is in the end another silencing tactic in favor of the status quo.

At The Border House, Mark Filipowich explores how the relationship between sex and politics is presented in three different games.

PBS Game/Show asks the question ‘Are Games Racist?’ answering yes, though not for the reason one might think.

See You Next Week

Thank you for reading. If you have created or see something you…

December 8th

…our foreign correspondent Joe Köller, who says the translation above is close enough to ‘Critical Distance’.

The new WASD is out, a local bookzine and games writing powerhouse featuring practically every games writer in the German-speaking world. No digital version yet, but there’s a pretty substantial sample available.

On Glam Geek Girl, Ally Auner has a brief writeup on a recent talk on gender identity and sexual diversity by cultural studies person René Schallegger (audio online). Speaking of sex, Dennis Kogel of Superlevel interviewed Tale of Tales after they disagreed with his assessment of Luxuria Superbia. Hey, wait…

March 23rd

…for the idea that sex sells and anything else is doomed for failure.

Mrs. Dawnaway wrote a piece for Big Tall Words about the implications of makeup in Mass Effect.

And Mike Rose delved into the seedy world of digital gunrunners who circumvent the Steam trading system to make a quick buck off of Counter Strike: Global Offensive.

This is where everyone sort of wanders about towards their own interests

Edward Smith wrote a trio of posts about Silent Hill 2 looking at the long intro walk in the woods, the character of Laura and a…

June 8th

sex and videogames to be less technical and more playful.

And finally, for those sick of triple vowels and all related festivities, Joylancer developer TJ Thomas presents: IndiE3.

Let’s Put a Cherry on This

Thank you for reading! Just a friendly reminder that we get all our submissions from readers like your from Twitter mention or our email submissions form

Also, a reminder that the iron is now hot for the June – July Blogs of the Round Table.

And finally, Critical Distance is entirely funded by its readership, so if you like what we…

July 6th

…stroll through the countryside as he reflects on the one thing really holding back the games industry: the “industry” part.

Scottish national turned international sex icon Cara Ellison has released her latest embedded report, this time with Thirty Flights of Loving developer Brendon Chung and a side of Hyper Light Drifter‘s Teddy Diefenbach. (Be sure to check out her most recent S.EXE column on Rock, Paper, Shotgun as well.)

No Game’s Land

On the Three Moves Ahead podcast Rob Zacny and Troy Goodfellow hook up with Jon Schafer to discuss revisionist history — and to wonder why…

Abstract image evoking bird silhouette

July 13

…how romance and sex are always intertwined in Bioware games. Miguel Penabella talks about how difficult it is to get proper preservation of video games.

Finally, Samantha Allen talks about the difficulty of teaching someone the intricacies of Mario Kart 8.

(Content Note: Discussion of Harassment)

On a personal note, Samantha has decided to exit the games writing space due to an interminable campaign of harassment. She isn’t the first woman to exit games writing for this reason, and won’t be the last: Laura Michet wrote this piece about her experience getting harassed out of writing. Samantha…

November 30th

…is, as an American Indian, that any tribe would get a game made in conjunction with them to valorize their history and beliefs as “an interactive piece of folklore.”

And Cara Ellison, in her NSFW column at Rock Paper Shotgun, chats and laughs with some real world lesbians about the hilarious failures of Girlvania, an ‘All-Girl Sex Simulation’.

Design

Our own Zach Alexander goes back to a notable title in the mobile battle monster game genre, Puzzles and Dragons, and digs into its exploitative practices against the genre uninformed, likening much of it to capsule machines.