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Abstract image evoking bird silhouette

December 14th

…thereof) in Civilization: Beyond Earth.

Over at GameSound, Kenny Young shares an email conversation he had with the late Ralph Baer about the development of game audio.

So technically this is more about child development than game development, but bear with me, as this week Andy Baio details his experiment in child rearing in which he had his son play through video games in chronological order beginning with the Atari 2600 to see whether (and how) it would alter his son’s perception of contemporary games.

Sex, Sexuality, Gender, Performance and the Political

Responding to art with…

January 25th

…his delusions of grandeur. Nadric isn’t just bookish and awkward, he’s also ugly enough that the servants gave him the byname Gul. Rukkokainen isn’t just a skilled veteran and keen advisor, he’s the most eligible Tauthra bachelor in the province.

It occurs to me that this has never been true of any game I have played in. Even when I’ve played in games run by people who are sexually attracted to men, men are not described in terms of sex appeal.

And if you’re looking to up your own, personal representation, Gita Jackson has you covered with…

February 1st

…their voices recognized AT ALL when they have often been silenced in favor of others. Never mind the fact that gaming — particularly video gaming — has long been a bastion of racism, sexism, and hatred of queer people with significant class and SES-related problems (such as the cost of home PCs).

To put it bluntly, many of the people who take issue at the notion of “ludocentrism” (a term I use under duress, for ease of understanding) are not simply targeting what they see as a problematic rhetoric in the ontology of games. They take issue at what…

March 1st

Let’s Discuss Gender and Sexuality

To return to Kill Screen, this week Chris Priestman unpacked the development of Lara Croft alongside the changing face of feminism in the ’90s. I was surprised to learn how the intent of her creator was affected by cultural and political forces to create the paradigmatic figure we all know today.

Speaking of figures (do you see what I did there?), over at Kotaku Patricia Hernandez takes an in-depth look at breast physics. Part history, part exploration of tech, the article contains tips for developers and fascinating insights into why so many…

May 10th

…industry isn’t all that exciting.

Sebastian Standke has been interviewing Ludum Dare contestants for a series of 21 profile pieces. Also on Superlevel, Josefiene Pertosa translated the third part of Magnus Hildebrandt’s comprehensive guide to the inspirations and cultural reference points of Kentucky Route Zero.

Nina Kiel wrote about the FEMICOM game jam challenging the supposedly masculine history of games, and has also been continuing her column on sex games.

Oh, and there’s an interview with the director of a Monkey Island theater production, which is the second most ridiculous idea I’ve ever heard.

Until Next

May 31st

(Content warning: sexual discussion and imagery.)

Continuing his series of gay sex games, Robert Yang released the dick pic simulator Cobra Club this week, accompanied by an artist’s statement detailing his intentions to explore both the aesthetics of these images, and concerns over sharing them opposite the game’s fictional dating platform and twist ending.

Patricia Hernandez shared her own experience with the game, and many, many screenshots on Kotaku, while Todd Harper responded on his blog, arguing that the game may accurately represent the weirdness of taking one of these pictures, but that its inconsequential interactions with

August 16th

…a game, you’re basically looping over those same 2 choreographed steps over and over.

What’s totally missing is a logic of transformation. When do our bodies change, and why?

(Content Warning: Yang’s article includes some discussion of sexual topics — and a few gifs which might be considered unsafe for work.)

At Fusion, Patrick Hogan pays a visit to some of the abandoned virtual colleges left over from the Second Life hype train. It’s strangely nostalgic — I actually had a class on Second Life back when I was studying for my bachelors — and that…

02: Danger

…recorded by professional voice actors where they whisper sweet nothings in you and use tricks with diurnal audio to make it sound like they’re literally whispering directly in your ear. It’s physically intense and makes me so embarrassed I can’t listen to more than five seconds at a time.

But I guess I’m just in awe of how effective it is, when most attempts at vulnerability and sexuality in games leave me completely cold. Certainly a lot of the content is indefensible, but there’s a fundamental understanding of what makes for genuine intimacy and sexuality without being explicit,…

November 1st

…as the prime example of how feminine sexuality is either neutral or monstrous with no compromise:

A fear of female sexuality runs throughout Bioshock Infinite; Elizabeth’s first outfit infantilises her; she’s locked away from the public who think of her as nothing more than a holy infant; her powers (which are supposed to reach their height after her first period) are seen as frightening. It’s significant, therefore, that after she kills, as she becomes a character who acts through violence, a cold self-assured woman determined to get revenge and exercise the full extent of her powers unrestricted, she

December 20th

…way to other sites. For instance, Philipp Sickmann’s discussion of Christos Reid’s OCDemons and Roman Lehnhof’s look at the lack of leftist philosophy in games.

On Superlevel, Nina Kiel continues her ongoing discussion of sex in videogames, and Katherina Kavermann looks back at the 1997 game Overblood. Should this sound interesting to you, let it be known that the site has recently launched a Patreon campaign.

It’s The End, My Friends

That’s about it for this week, thank you so much for tuning in! Next week we are going to send off the old year with This