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September 27th

…critically-panned The Order: 1886 and attempts to salvage one of its few redeeming features:

There’s something conspicuously like an idea there, shining through the rest of the game’s mediocrity, and it’s worthy of excavation and defense. It concerns the way we pace blockbuster, action-packed media, games and film alike, and it suggests that maybe, just maybe, it’s okay to hit the brakes now and then.

At Kill Screen, Chris Priestman interviews Matthew Sisson on translating the fast-paced mobile party game Spaceteam into a workable card game. And at Eurogamer, Rich Stanton reflects that Simogo’s Year Walk,…

December 9th

…are really shitty for a really long time. It’s just that the good ones get better.) Frankly, it’s pretty fucking terrifying.

I hope this doesn’t sound dour and anxious, because that’s certainly not how I feel. In some ways, having to rely on faith this way is liberating. Knowing that you can’t be sure means you just have to do your damn best and hope.

GO WEST YOUNG MAN

On Videogame Tourism, Rainer Sigl suggests that the tendency toward exploration in games hearkens back to our ancestral roots as wanderers:

Games’ virtual spaces allow…

August 15th

…“All 15 current and former employees Polygon spoke to, as well as the majority of workers that emailed statements through a representative, said that pay is exceptionally low, with rates as low as $12 an hour. During crunch periods, some people said they worked up to seven days a week for at least 10 hours a day. Some workers said they struggled with their mental and physical health during these times, yet felt compelled to work anyway, simply because they otherwise were not paid enough to survive.”

Cyberhunks 2021

Next up, two authors this week look at…

June 27th

…has a working gaydar, huh? | Gayming Magazine Aimee Hart observes the ways in which, despite its limited roster of queer romance options, Mass Effect remains overwhelmingly, structurally straight.

“Joking aside, the reason why nobody in Mass Effect has a gaydar – despite it not actually being a thing that exists outside of straight people using it to out us or through fellow queers trying to identify whether to let their guard down or not – is ultimately because this series is unfortunately written with a straight, male Shepard in mind. The only difference between a male…

Pandemics and games essay jam

…themes and others:

  • How the COVID-19 pandemic has shaped and transformed our relationships and encounters with video games
  • How it has catalyzed changes in the games industry, from design and labor issues to marketing and corporate structure
  • How pandemics and other transmissible diseases are represented in games yesterday and today
  • How game worlds, especially in social and live games, have been affected by pandemics, whether rooted in game narratives or through “viral” trends in player behavior
  • How the trauma of COVID-19 has retroactively changed the legacy of older titles

On January 4-10,

January 24th

…to children.

  • Screen Time Does Not Exist (A Word from Pandemic Dad) — Gamers with Glasses Nate Schmidt critiques the untenable reductivity of “screen time” as a concept when our lives are so pervasively mediated in so many different ways across so many different platforms and media.
  • “There are so many different devices, and so many different ways to engage with them, that it borders on absurdity to lump them all together under the only attribute they universally share and then apply a single label to cover every possibility afforded by their use. And, since video…

    Announcing: The List Jam

    An (incomplete) list of functions of lists, as a prelude to List Jam:

    • I feel like “lists” are seen as a shallow or resented element of games criticism online, like the inevitable churn of year end lists that reinforce the need to consume constantly to stay up to date
    • Or they’re the context for fanboy hair-splitting over which game or genre or console or franchise is “better,” constantly ranking experience against an abstract set of ideals.
    • Ultimately I think this undersells how lists can simply offer a modular way of organizing your thoughts, not necessarily

    July 11th

    …| The Indie Game Website Justin Reeve finds story and systems to be very much in sync with one another in Griftlands‘ examination of explotation, with its only possibly shortcoming being a lack of vision on the outside of the nightmare.

  • The foreshadowing of Evil Zone | LudoLudo Dissonance | Pixels For Breakfast Rowan Carmichael observes how the games which innovate and the ones which history eventually vindicates aren’t always one in the same, by looking at a forward-thinking, all-but-forgotten late-90s fighting game with an emphasis on story and mechanical accessibility.
  • We Don’t Need a Flow State: Intentional…
  • September 12th

    …you’re trying at a temporally-themed issue it’s customary to start with the past and end off on the future. Anyway, here are four pieces looking forward at some of the dark places current trends in games have been leading along cultural, commercial and legal axes.

    • Fortnite Turns Martin Luther King Jr.’s Dream Into a Sci-fi Nightmare | Hyperallergic Dan Shindel wonders about the viability of any future “Metaverse” when their attempts to capture the history of this ‘verse are themselves so ahistorical and critically fraught.
    • That Bad Bloomberg Piece Rules Actually – No Escape Kaile Hultner notes

    December 19th

    …character bullshit and weighty thematic ambitions in an amicable equilibrium.

  • Metroid Dread lets Samus Aran be a bad-ass at last | Polygon Maddy Myers reckons with the many faces of–and gazes upon–Samus Aran.
  • Stardew Valley is Not an Anti-Capitalist Masterpiece – No Escape Cassandra Roxburgh concludes that contrary to its reputation in some circles, Stardew Valley is a heartwarming communitarian game that nonethelss largely still colours within the lines.
  • “The Joja Mart path shows us the totality of corporate capitalism. One corporation controls every means of production and totally exploits the local community. The community…