September 27th
…critically-panned The Order: 1886 and attempts to salvage one of its few redeeming features:
There’s something conspicuously like an idea there, shining through the rest of the game’s mediocrity, and it’s worthy of excavation and defense. It concerns the way we pace blockbuster, action-packed media, games and film alike, and it suggests that maybe, just maybe, it’s okay to hit the brakes now and then.
At Kill Screen, Chris Priestman interviews Matthew Sisson on translating the fast-paced mobile party game Spaceteam into a workable card game. And at Eurogamer, Rich Stanton reflects that Simogo’s Year Walk,…