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April 11th

Hello, readers! If you’re anything like me, you’re choking down a boatload of antihistamines to survive a brutal allergy season. And so, bleary-eyed, exhausted, and sniffling… I bid you welcome to another installment of This Week in Videogame Blogging.

Worldbuilding

If you’ve been playing Bloodborne recently, why not take a break and read about it instead? Or watch a video? George Weidman at Super Bunny Hop covers Bloodborne’s relationship to H.P. Lovecraft as expressed through the mechanics and lore of the game. Aevee Bee discusses Bloodborne’s worldbuilding, and Tim Rogers goes full Tim Rogers on the design

02: Danger

…them. Most mainstream games, I think, just want the players to feel something, but leave it at that. And that’s why I don’t play a lot of mainstream games anymore. It hurts too much.

Best,

Gita

Aevee:

Everyone—

When I was pretty young — around twelve or so — I had an older teenage friend who exposed me to ultraviolent anime, pen and paper RPGs, videogames, and generally the weirdest evil stuff too inexcusably violent and sexualized to be for children yet so obviously unsophisticated you couldn’t call it adult, and I was SUPER into…

September 2015

…on using traditional game puzzles, mechanics, and linear progression.

Chris Franklin of Errant Signal looked at Sim City this month to argue that the game never settles on what it’s big idea should be: it offers an online component in which players work side by side rather than collaboratively, but gives region specific goals that require collaborative effort. Additionally, the new customization options feel inconsequential and are actually more restricted than before.

Mark Brown, of the Game Maker’s Toolkit series, spends time with Super Mario Maker. Brown set out with the mission…

January 24th

…kept the game relevant, “Tech Gone Bad shows Romero’s still got it and, even more impressively, Doom’s still got it.”

Making Play

Justin Keverne writes a short and sweet gem on his blog about the systems of supplying resources in Super Metroid:

These pipe creatures are organic resupply points, where time can be sacrificed for a complete replenishment of resources. This dynamic is never explained, the act of discovery is a sign that you have developed an understanding of the underlying systems. You are rewarding for showing this understanding of how the game systems functions…

April 17th

…new style or medium runs the risk of being obsolete tomorrow, discarded and bulldozed under”

Dark Souls 3

  • Dark Souls 3 review – the grandiose end to an unmatched trilogy | Technology | The Guardian Simon Parkin addresses Dark Souls III as a text carrying the heavy weight of video games canon on its back
  • Dark Souls 3: The Kotaku Review Patrick Klepek sees Dark Souls III as a refinement of its predecessors and a fitting end to a cornerstone of game design canon
  • Dark Souls III: Super Dark Souls World | Kill Screen…
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Help us to support diverse criticism

…diversity and diverse interests

I’ve always had some difficulty getting attached to games writing publications.

I imagine it’d be super convenient to follow one and be done, yet I tend to hop around several outlets, to keep up with the writers that I specifically enjoy. Each imbue something personal, some unique quality that is wholly of themselves into their writing. And to me, that’s important. A person’s identity, education, and history are the filter by which they experience games, and some of the very best games writing explore this relationship.

In fact, I find it nigh impossible

This Year In Videogame Blogging: 2016

…Caty McCarthy sees Watch Dog 2’s simulation of the city as representative of the city’s welcoming nature that doesn’t really exist anymore.

  • Pony Island and the Horror of Social Anxiety | Gamasutra – Sean May Sean May finds the moment where Pony Island harnesses your Steam friend’s list against you, to be the best in the metafictional game.
  • The System Will Set You Free | Medium – ZEAL – Iris Jay A short comic about SUPERHOT and the transcendence of the body.
  • Errant Signal: DOOM 2016 | YouTube – Chris Franklin A good encapsulation of the new…
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    April 1st

    …videogame misses the political edge of the genre of novel and movie which inspired it.

  • What Does the Soul Look Like | vextro In a fascinating long read, leeroy lewin explores the limited existentialism of games that play with metatext (e.g. by commenting on the fact that the player can return to life). Spoilers for Undertale, Pony Island, and Doki Doki Literature Club.
  • “Metatext in videogames is super fixated on critiques of some sort of choice made—basically critiques of freedom—because it’s the nearest most horrible thing collectively felt. The fear of art is a fear of…

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    October 14th

    …to work Mario Party into this week’s roundup somehow.

    • We Debate Whether Super Mario Party Is Actually Evil (And Whether That’s Bad) | Kotaku Cecilia D’Anastasio and the Kotaku Editors probe the saccharine agon of Super Mario Party, and in doing so take me back to a very real place in the late 90s when I had burned a hole into my hand with a Nintendo 64 controller.

    “You lured me into your home with breakfast foods and then forced me to play Mario Party, a game where you don’t win so much as you

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    August 25th

    …spending time in virtual ones.

    • Minecraft, Sandboxes, and Colonialism | Folding Ideas – YouTube Dan Olson delves into the settler colonial implications of Minecraft‘s village mechanics.
    • UNDEFEATED – DEEP HELL Skeleton looks at a small slice of a game that gets the Superman thing right by making the world vulnerable instead of the Super Guy.
    • How Pokemon Sword and Shield Could Tackle Brexit | Fanbyte Cian Maher reflects on the allegorical potential of Pokémon‘s goofy villainous teams.

    “Pokemon is renowned for many things, from its creepy and charming animalia and enchanted car keys