June 2nd
…out of the park? You bet. Three articles this week collectively work through all of these questions.
- ‘Call of Duty: Modern Warfare’ Can’t Decide Whether War Is Bad or Badass – VICE Austin Walker comes away from previews of the latest COD-boot with a strong impression of ludonarrative dissonance.
- Counterpoint | Problem Machine Problem Machine points out some of the pitfalls in trying to provoke consistent emotional climaxes in dynamic systems–you know, like games.
- Two Years Later, Night in the Woods is Still Relatable | Sidequest Madison Butler describes how NitW remains emblematic of an enduring
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