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ludonarrative dissonance

June 2nd

…out of the park? You bet. Three articles this week collectively work through all of these questions.

  • ‘Call of Duty: Modern Warfare’ Can’t Decide Whether War Is Bad or Badass – VICE Austin Walker comes away from previews of the latest COD-boot with a strong impression of ludonarrative dissonance.
  • Counterpoint | Problem Machine Problem Machine points out some of the pitfalls in trying to provoke consistent emotional climaxes in dynamic systems–you know, like games.
  • Two Years Later, Night in the Woods is Still Relatable | Sidequest Madison Butler describes how NitW remains emblematic of an enduring

April 2nd

…chats with Rhianna Pratchett about narrative design, dadification, ludonarrative dissonance, and more.

  • When Controllers Speak: The Narrative Benefit to Controller Features like Built-In Speakers | Paste Phoenix Simms recounts the narrative and creative affordances of controller speakers, from the Wii Remote onward.
  • “Any time a controller’s features have successfully been used as a tool in games, it forces us to think about the relationship between bodies, technology, and the meanings made from interacting with the audiovisuals on screen.”

    In Theory

    Here we’ve got a selection of more formalistic approaches, investigating the queer gothic,