It’s often said that game developers and critics speak two different and incompatible languages. To this attitude, Clint Hocking exists as a strong counterpoint: he’s a veteran developer known for several beloved games as well as the coiner of one of game criticism’s most enduring (and hotly debated) concepts, ludonarrative dissonance.
Recently celebrating the 10 year anniversary of his best-known game, Far Cry 2, Hocking brought together his favorite critical pieces in a seven-part blog series. He’s graciously allowed us to reprint his collection here as a Critical Compilation.
For 10 years, Far Cry 2 has continued to