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June 8th

…Anthony John Agnello continues his series on empty spaces for The A.V. Club; this time with a focus on Final Fantasy VI.

Lana Polansky also looks at maps and space, but at their appropriating influence through the lens of Leonard Getinthecar’s visual art piece based on Space Invaders.

Writing for The Mary Sue, Becky Chambers, discusses how well Telltale’s The Wolf Among Us and The Walking Dead focus on morality by removing choices from in-game stat modifiers. Jorge Albor focuses his own microscope on The Walking Dead episode, “In Harm’s Way,” specifically with how Carver, the episode’s antagonist,…

August 3rd

Hello, lovers and other strangers. Welcome to a short but edifying edition of This Week in Videogame Blogging. This week brings us offerings on love, hate, media studies, and the greater horrors that lie between them.

Play it Again, Sam

Kicking us off, Jennifer Culp invites us to take another look at the badassery of one Dr. Karin Chakwas, Mass Effect’s Chief Medical Officer. Culp sings the doctor’s praises while also observing the dearth of visible–let alone active and interesting–older women in videogames,

In a medium in which women are often fridged early on in

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August 24th

…because it meshes with their worldview. suddenly they have a convenient situation that explains away all their disillusionment and misgivings with themselves and game culture.

At The Border House, Zoya Street dissects how TotalBiscuit, one of the aforementioned videogame personalities involved in harassing Quinn, has leveraged his privilege to deflect criticism.

Luke Pullen, on the other hand, looks at how gamer culture at large has taken literal fascist leaps of reasoning to protect the purity of videogames as an institute.

(End content warning section.)

Rules of Engagement

Lana Polansky pens a reminder that…

September 7th

…player understand *exactly* what part of the story belongs to them and what part belongs to the storyteller. It helps them understand things like identity and abstraction.

Putting the U in Labour

Lana Polansky takes to her blog to discuss payola in videogames and how it cheapens writers and their craft in favour of established, monied game developers:

Of course it’s disingenuous to argue that a review copy or a preorder are somehow less tempting just because they’re less personal — or that supporting a person’s work generally implies more bias than receiving side compensation…

September 14th

Happy Sunday, dear readers. Welcome to another edition of This Week in Videogame Blogging. This week brings us new insight into the ever-permuting face of a certain ongoing campaign which invites us to ask whether we are “winning” a cultural war, what that might mean, and where we can go from here.

General content warning: many of the pieces in this week’s post contain explicit discussion of misogyny and violence against women.

Wars and Battles, Inches and Miles

Laurie Penny perceives the ongoing kerfuffle, and by extension all the vitriol directed to women online, as

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September 21th

…of culture as some Japanese fans believed the original Toad to have been female.

Design, Culture, Coverage and Other Great Debates

Studying games from a sociological background, Joe Baxter-Webb examines PC gamer culture – how it’s discussed and portrayed online, and how this reflects back on games culture and perceptions of it from those who don’t identify as a part of it.

Alternately, Zolani Stewart and Lana Polansky posted a podcast that discusses leaving videogames behind when its culture and spaces are no longer those with which one can, or wants, to identify.

Joining in the…

November 16th

…ranks, contributor Lana Polansky and alumna Mattie Brice.

There has also been a recent push within certain sectors of game design academia which has urged solidarity. Over on Gamasutra’s Member Blogs, USC’s Interactive Media and Game Design chair Tracy Fullerton has released a joint statement on behalf of much of her faculty condemning the harassment campaign which has dominated the discourse of the last few months.

Finally, for a good cathartic chuckle, the ever-reliable Damien Schubert has designed a highly accurate pie chart on the true influence of “social justice warriors” on game development.

My God, Pure

Episode 21 – Actually, It’s About…2014

It’s that time again, the end of the year is upon us. Rather than exhaustively go over everything of note that happened in 2014, instead we more skim over several various broad topics of interest. 2014 hasn’t been a pleasant year overall, but in the spirit of gladder tidings we decided to focus as much as we can on better things.

http://www.critical-distance.com/podcast/Critical-Distance-Confab-episode-21.mp3

Direct Download

CAST

Eric Swain: The Game Critique

Kris Ligman: Dire Critic

Alan Williamson: Five out of Ten

Lana Polansky: Sufficiently Human

SHOW NOTES

Flappy Bird is Making $50,000

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This Year in Videogame Blogging: 2014

…(Critical Distance is itself funded by its readership via Patreon, so we’re part of this trend ourselves!)

Our own Lana Polansky worried about that if the legitimate anger from activism can be so easily twisted, so can the new form of support for the most in need. The anger is necessary in the face of little other support, yet can easily turn toxic and people against one another.

Along those lines, Critical Distance alumna Mattie Brice commented on how she and so many others are more than their pain, but often that is all that gets noticed for…

January 11th

…method of gathering information.

At Sufficiently Human, our own Lana Polansky writes that game design is too wrapped up in the fantasy of wealth accumulation to actually communicate anything meaningful. According to Polansky, the time may be to look outside of big-budget commercial games for a meaningful conversation.

Through a Glass, Darkly

Over at Salon, Arthur Chu interviews Tanya DePass, creator of the #INeedDiverseGames hashtag, about gaming’s insulation, representation and diversity:

[O]n the one hand it is kind of trivial to focus on video games right now, but the other side of it is — if…