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khee hoon

July 11th

…write about games.

  • How China’s political influence is changing game development | GamesIndustry.biz Khee Hoon Chan investigates the impacts of China’s increasing political and market influence on Hong Kong and Taiwan-based indie developers.
  • ‘Devotion,’ the Taiwanese horror game deleted from Steam is back after two years | Launcher Shannon Liao talks to developers from Red Candle Games about their desire to tell a story about family and cultural pressures from an authentic Taiwanese perspective.
  • Final Fantasy 7 Remake Interview: Yoshinori Kitase, Naoki Hamaguchi, and Motomu Toriyama On Recreating A Classic | TheGamer Jade King talks to

March 21st

…Art Histories

Finally, we’ve got two pieces looking at the intersections between web-building and art-making, tracing the histories of the craft, its tools, and the people who keep the forms alive today.

  • Tracing the Sprawling Roots of Flash Preservation | Waypoint Khee Hoon Chan delves into the history of Flash, talks to some of its proponents and artists, and looks into the efforts to preserve and celebrate the form.
  • Talk Transcript: The browser is a creative playground! – The Candybox Blog Nathalie Lawhead discusses the webpage itself as a medium that supports both gameplay experiences and

May 2nd

…a very linear fashion and that we only experience media we don’t want to be critical of. It’s probably more worthwhile to discuss how impossible it is to find the perfect media, and the emotions that emerge along the way.”

Play by Numbers

Here we’ve got a pair of critical reviews, both on recent tentpole releases, both of which underwhelmed the reviewers as a consequence of their roteness.

  • War Machine | Bullet Points Monthly Khee Hoon Chan comes away from Outriders having found it to be a mechanically rote and predictable outcome of a reliably…

October 17th

…| Eurogamer.net Grace Curtis offers a climber’s perspective on a tense game about climbing.

  • Gas Station Simulator Is a Delightful Chore | Videodame Khee Hoon Chan studies Gas Station Simulator as a meritocratic fantasy.
  • BLACKTRANSSEA | The White Pube Gabrielle de la Puente dwells on audience, exhibition, and agency in a game that drowns the colonisers in the sea.
  • “Ten minutes of play in this instance do a lot: the game puts us on the spot, tells us a story, and gives the player a challenge they cannot overcome in a game they cannot beat….

    December 19th

    No Fungin’ Thanks

    Though it looks like player communities are widely recognizing NFTs for the ecocatastrophic grift that they are, a number of game publishers are pushing forward. Our next two selected authors this week take a closer look at why that is.

    • Ubisoft, Stalker, Molyneux: Why Are Game Studios So Invested In NFTs? | TheGamer Khee Hoon Chan examines why many publishers still see profit on the NFT bandwagon when even their player bases seem to be mobilizing against them.
    • Steam might not like NFTs, but it laid the groundwork for them |

    January 16th

    …at white people who would rather deny a Black man his right to be free. For six hours I was able to use capoeira—a martial art I practice, that I’ve only seen in fighting games until now—in its original culture, context and purpose infused with a spirituality I operate within to declare that a man will not be chained. It is incredible.”

    Pick Up Two

    Next up, a two-pair of meditations on different aspects of design and structure.

    • Disco Elysium’s Amnesia Is The Heart Of The Game | TheGamer Khee Hoon Chan breaks down how…

    January 23rd

    …alternately at story worlds, simulations, and the studios that make them.

    • Sifu’s Kungfu Brawling Is Made By A Studio Of White Developers | TheGamer Khee Hoon Chan is nominally talking about one game here, but the subtext here highlights an uncomfortable industry trend at western developer studios.
    • Searching for Post-Colonialism in Civilization | Historical Games Network Nikhil Murthy studies the attempts–unsuccessful as they seem to be–Civilization VI makes to look beyond its own fundamentally colonial framework.
    • Far Cry 6’s Vision of Queerness Is Embarrassingly Limited | Fanbyte Grace Benfell concludes that individual queer representation in Far

    February 20th

    …past seven days.

    Yesterday and Tomorrow

    Our opening section this week examines community and industry trends from both player and developer perspectives.

    • The Pull of Nostalgia: Speedrunning and NES Games | Paste Natalie Schriefer examines the psychological motivations that inform speedrunning broadly and NES speedrunning in particular.
    • The rise of prestige Chinese games | Polygon Khee Hoon Chan reports on the increasing international visibility of high-production Chinese games, and talks to developers and analysts about the challenges of getting these games made, licensed, and noticed.

    “Despite their level of polish and production,

    March 6th

    …Entities

    Ok, that last heading postively creaks under my commitment to the bit, but these next two featured pieces are character studies.

    • Shades Reborn | Bullet Points Monthly Julie Muncy remarks that the the arc of Halo Infinite‘s deuteragonist is poignant, but obfuscated by the series’ heavy dependence on transmedia storytelling.
    • Disco Elysium’s Approach To Racism Is Incredibly Cynical | TheGamer Khee Hoon Chan looks closer at Harry’s character, his privilege, and the implications behind his less-predictable racist outbursts.

    “But perhaps it’s one evidence of Harry’s personality as a shitty, drunk, and definitely

    April 17th

    …| TheGamer Khee Hoon Chan offers a rich analysis of the artistry and ideology of mapping out the Imperial Province.

    “Unlike Mordor, Oblivion sought to follow the Tolkien tradition of map-making, even if it’s not as finely illustrated as his maps. The game is set in the province of Cyrodiil, which is also known as the Imperial Province or the capital province of the human empires in Tamriel, one of the Elder Scrolls series’ many continents. And what we know of maps, in essence, is that they are more than just a way to inform people of…