September 1st
…player completion.
…player completion.
…as the Year of the Bad Employer | GamesIndustry.biz Brendan Sinclair rounds up the developer exposes and shutdowns from the past year and offers some thoughts on future trends (hint: unionization).
…those which are, how they are being represented or misrepresented.
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…on this topic. I’m also sorry to see Netrunner on the way out, but appreciate the reminders documented here about what makes the game so great.
“White male characters weren’t
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…the melodic writing and focus instead on timbre and harmonic color.”
Three authors this week offer very different perspectives on the ways in which games are put together–be it their styles, their worlds, or their business models.
…measure after a long history of banal violence and misogyny.
“Phrases like “boolean”, “circuitry” and “ocular recalibration” are repeated liberally; they’re words that, in our own reality, has a note of impersonality and detachment. But in here, they carry a different connotation. They are infinitely more…
…of that metagame are often stacked against us.”
Two authors this week set the materiality of games front-and-centre, to weigh in on the implications of portable gaming and the conundrum of preservation in a rapidly-obselescing, archive-unfriendly industry.
“The thing about handheld gaming is that the game stays…
…– Polygon Khee Hoon Chan chronicles Nintendo’s antagonistic relationship with its own legacy and with the preservationists who seek to keep its works alive.
“Combining Disney with the aesthetics and gameplay priorities of Final Fantasy at its most eccentric, Kingdom Hearts takes the vanguard of modern entertainment capitalism and turns it into something bizarre. Mickey Mouse, and Disney alongside him, is grist for one of the wildest…
…assumed to be sexually promiscuous. Khee Hoon Chan makes the point that even amongst the alien relationships, BioWare is still reinforcing “unhealthy notions of attraction and sexuality” (and raises the very good question of why we can’t romance a krogan). One of the most hotly discussed romance options from the series is Tali, a quarian who has to wear a special suit that obscures her face at all times. If the player romances Tali, they do eventually get a sex scene of Tali sans suit, but one that was so unsatisfying that fans made a new one. What fans were…
…is playing VR.
“Progression becomes a compulsive and meaningless act, the only reward being the opportunity to experience more of the game’s outlandishly charming universe. It’s hard to tell if this gnawing tedium is intentional on the developer’s end, but it at least succeeds in conveying the profound pointlessness of social media approval.” Queerness is revealed everywhere in games–but it can take some digging to find, buried as it often is under a …
Queer Spaces