November 24th
…Cesarano revisits Final Fantasy VII, reflecting on the game’s characters, plot, and his personal history with it.
And speaking for PBS, Kill Screen’s Jamin Warren discusses the game design paradigms inherent in IKEA’s store layouts. (This is a topic Dan Golding latched onto in 2009 as well.)
Pop Goes the Media
At PopMatters, Jorge Albor writes on Call of Duty: Advanced Warfare‘s failure to meaningfully and consistently explore its themes, and Nick Dinicola defends Alien: Isolation‘s inconsistent cat-and-mouse systems.
Design Notes
In Gamasutra’s blog section, Josh Bycer examines two styles of stealth game design, what…