February 4th
…That Best Describes Our Uncanny Reality – Waypoint Liz Ryerson surveys the spatial narratives and remarkable subversions that have been created through Doom mods.
“As every reader of…
…That Best Describes Our Uncanny Reality – Waypoint Liz Ryerson surveys the spatial narratives and remarkable subversions that have been created through Doom mods.
“As every reader of…
…Al-Aaser surveys a history of indie games that subvert their genre conventions.
“DDLC is hardly alone in the way it combines the cute and the disturbing. Rather than seeing the game in opposition to its medium, it might be more useful to see the ways that it is part of that ongoing conversation.” In a fascinating set of articles on porting, remakes, and emulation, critics engage with the technology on which games run, asking how it should affect our reading of, and concern for, their cultural significance.
Package
…large community of viewers with a passion for game design. His series on dungeon design across the history of Zelda games has been just one of the remarkable undertakings of this channel in the past year, combining a broad scope with focused arguments, and managing to sustain a regular output of content for viewers despite the scale of the project at hand. On top of that, he allowed his audience a great deal of insight into the process of making sense of game spaces and design change over time, providing an insight into useful critical methods for people who write…
…in becoming familiar with a place, and how those processes can be reproduced and disrupted in game design.
“Disruption of the routine the game settles you into is as important as establishing it. It helps to crystallise what values you assign to a space.” Three critics look at the effort and affect of bringing things back from the past.
Wayward
…In The Dark: The Power of Dark Souls“, Samantha Allen writes about her gender transition, and finds a mirror for her own experiences in the game.
“Near the end of Dark Souls, you find yourself at the bottom of a spiral staircase in the New Londo Ruins. As you look down from the bottom step, you see nothing but blackness. The only way to figure out what lies below is to jump.”
Despite this compilation’s focus on analysis and personal interpretation, the deeply esoteric nature of…
…controversial, headline-grabbing scheme targeting online gaming misogynists.
In more writing on inclusivity issues in games, three critics explore intersectional issues including gender, class, and religion. Standing out
Are you so bloody bored of E3? Well, this roundup of the week’s insightful critical writing is pretty much an E-zero. No consumer hype here, just earnest, authentic examinations of games that already exist.
First, a lovely little piece about music!
This piece on unconscious prejudice in games criticism could well be contentious.
…
…
Two writers look at how experiences of racism and xenophobia are reflected in videogames.
“Trauma does not move from point A to point B to point C. There is no coherence
…
…reality and history of city planning while playing the original Sim City.
“The true fantasy of the city-builder is this: not just control of a tiny world that you can shape like a garden and watch like an ant farm, but an exercise in making abundance and the practice…
…and Auteurs
In writing about criticism, two pieces provide extremely useful background on how games are talked about. This week it struck me how strange it is that so little …
Bodies