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February-March Roundup: History

Rest at ease friends of BoRT, the day of April Foolishness is another note in history. And like so much of the history that makes us we can (re)examine, (re)consider, and (re)interpret the story it tells us about who we are. Over the last two months, we had a great many reflections (without the brackets) on how games envision history and how games are a part of history. Settle in, and leave some notes for future generations looking over another edition of Blogs of the Round Table!

Gemedenker

Can Video Games Rewrite History?

Although this

Abstract image evoking bird silhouette

Episode 38 – The Spawn of History

…of the academy. We talk about the insular nature of academia, the challenges of getting guests to come on to the show, as well as looking to the future of history-based games.

SHOW NOTES

History Respawned YouTube Channel

History Respawned: Assassin’s Creed IV

History Respawned: Diablo III

History Respawned: Valiant Hearts

History Respawned: Bioshock Infinite and the Boxer Uprising

History Respawned: Uncharted 4

Backwards Compatible: Gamers as a Public History Audience

The History Respawned Podcast

Hisotry Respawned Patreon

Opening Theme: ‘Close’ by The Alpha Conspiracy

Closing Theme: ‘Wishing…

Assassin’s Creed III

…Which raises the question: who gets to define how we “make” history, especially when works of historical fiction employ the services of professional historians?

Vincent Boutonnet, Marc-André Éthier and David Lefrançois (link to PowerPoint presentation) argued that Ubisoft marketing positioned AC games as a historical panorama to be experienced, as opposed to a history lesson learned from books. Erik Sofge at Slate also thought that history in AC3 should be understood as an aesthetic: “History [in AC3] isn’t a footnote […]. It encroaches on and defines your experience. It’s richer than you’d expect for a video game and handled…

February 2018: History

The month of chocolates and stuffed bears is upon us! But the celebration of such things doesn’t come out of nowhere. This month at BoRT we’re interested in where things come from, how circumstances align to make something happen, how stories of the past serve the present and guide the future; let it be known that this month’s topic is ‘History.’

History can mean a lot in games. It can be passing games down from one generation to another, it can be representations of a given moment, or it can be a personal relationship to something that used-to-be.

Episode 15 – Black History Month

In honor of Black History Month or maybe, as the discussion recognizes, in submission to it, we at Critical Distance are honored to be host to a discussion of three highly intelligent black critics to discuss both the concept of Black History Month and what it means to be black in video games and the wider culture. Now, I’ll just get out of the way and let them take it from here.

CAST

Mattie Brice: Alternate Ending

Zolani Stewert: The Fengxi Box

Evan Narcisse: Kotaku

SHOW NOTES

Bow Nigger

The Arcade Review

Abstract image evoking bird silhouette

Women’s History Month

With the increased visibility of women’s issues and subjects of representation in games, it should come as no surprise that more and more people –from publications on down to individual writers– are stepping forward to join the discussion. Last year’s #1reasonwhy moment showed us a clear need for a rigorous and ongoing conversation about sexism (including cissexism) in the games industry and culture. With this in mind, we the editors of Critical Distance are pleased to bring you a month-long series of special features highlighting women writers, developers, scholars and activists, in honor of Women’s History Month.

You

Limited by design: history through games

Luke Plunkett, Associate Director at Kotaku, wrote a Feature column discussing how video games present history. He spoke with Dr. Cliff Williamson, who teaches Modern British and American history at Bath Spa University in Britain – as well as communications manager Kieran Brigden, from Total War developer The Creative Assembly.

“There is the potential for games to mess it up as badly as the film industry has at times, because for every Das Boot made there is a U-571 just around the corner”, he says. “The tension is always there”.

Knowing how to navigate the

Episode 25 – The History of Everyday Games

This month we are joined by game historian, University of Lancaster PhD candidate and editor-in-chief of Silverstring Media’s Critical Publishing arm, Zoya Street. Zoya has written two seminal books on games, Dreamcast Worlds and Delay, and is the founder of the wonderful free e-zine, Memory Insufficient. Here, we talk about his background in design history and what that lens means for videogames as artifacts as well as what isn’t said by the artifact itself, but rather is left to the community surrounding to interpret and define. Have a listen.

http://www.critical-distance.com/podcast/Critical-Distance-Confab-episode-25.mp3

Direct Download

SHOW NOTES

Dreamcast Worlds

Kill Screen archive

…time travel gta v

  • alluring deathscapes feist
  • surviving america flame flood
  • new art exhibit turns coin op arcade cathedral
  • halo deference scripture
  • rise women esports
  • lets talk about rosa var attre impossible romance witcher 3
  • gotham city burning
  • videogames troubled relationship japanese history
  • telltales game thrones officially sucks now
  • understanding sublime architecture bloodborne
  • mr robot might be best sci fi show television
  • return hell dantes inferno revisited
  • virtual light exploring game photography and photo history
  • fuck pixels
  • what weve lost nintendo iwatas words
  • playtime…
  • ReadySet Zam archive

    …class=”c5″> http://readyset.zam.com/article/1293/talking-games-with-psychologist-laura-crawford

    http://readyset.zam.com/article/1289/the-gundamization-of-games

    http://readyset.zam.com/article/1273/how-games-helped-me-deal-with-tourettes

    http://readyset.zam.com/article/1210/daughter-sims-and-clinton-jokes-a-conversation-with-the-original-localizer-behind-princess-maker-2

    http://readyset.zam.com/article/1270/titanfall-2-and-the-trope-of-the-good-robot

    http://readyset.zam.com/article/1276/the-making-of-burly-men-at-sea

    http://readyset.zam.com/article/1277/the-passion-of-the-port

    http://readyset.zam.com/article/1209/a-tango-for-two-isaac-schankler-talks-music-and-ladykiller-in-a-bind

    http://readyset.zam.com/article/1187/become-a-glitch-girl-in-just-10-seconds-a-conversation-with-andi-mcclure

    http://readyset.zam.com/article/1272/games-we-love-to-watch-other-people-play-horror-gaming-and-youtube

    http://readyset.zam.com/article/1275/global-game-global-life-impressions-from-the-league-of-legends-world-championship

    http://readyset.zam.com/article/1271/civanon-and-just-one-more-turn-how-civilization-sucks-us-in

    http://readyset.zam.com/article/1268/the-best-game-soundtracks-of-2016

    http://readyset.zam.com/article/1242/november-game-soundtrack-roundup

    http://readyset.zam.com/article/1245/the-rules-change-entirely-jason-bender-on-rts-and-mobile-design

    http://readyset.zam.com/article/1232/mafia-iiis-npcs-can-teach-you-a-lot-about-history-so-long-as-you-dont-murder-them-first

    http://readyset.zam.com/article/1191/october-game-soundtrack-roundup

    http://readyset.zam.com/article/1194/exploring-the-no-mans-sky-modding-scene

    http://readyset.zam.com/article/1160/breaking-games-at-tradeshows-tales-of-a-jerkface

    http://readyset.zam.com/article/1161/remember-when-call-of-duty-had-you-defend-a-border-wall-from-latinos

    http://readyset.zam.com/article/1140/september-game-soundtrack-roundup

    http://readyset.zam.com/article/1138/the-japanese-horrors-that-inspire-yo-kai-watch

    http://readyset.zam.com/article/1134/how-civilization-vis-big-changes-will-affect-how-you-play

    http://readyset.zam.com/article/1108/a-history-of-the-evil-corporation-from-abstergo-to-umbrella

    http://readyset.zam.com/article/1074/gambling-dens-and-gamer-monks-asias-offbeat-videogame-subcultures

    http://readyset.zam.com/article/1038/the-imaginary-racism-of-bioshock-infinite

    http://readyset.zam.com/article/1014/if-soldier-76-were-your-dad

    http://readyset.zam.com/article/1006/6-historical-details-you-might-have-missed-in-the-battlefield-1-beta

    http://readyset.zam.com/article/998/the-art-of-the-trailer-how-videogame-trailer-editors-hook-us-in

    http://readyset.zam.com/article/977/godzilla-resurgence-is-actually-a-biting-political-satire

    http://readyset.zam.com/article/971/august-game-soundtrack-roundup

    http://readyset.zam.com/article/961/1000-hours-why-some-steam-reviewers-give-negative-reviews-to-games-theyve-played-forever

    http://readyset.zam.com/article/956/no-winners-or-losers-how-games-misrepresent-ecologies