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ReadySet Zam archive

http://readyset.zam.com/article/1293/talking-games-with-psychologist-laura-crawford

http://readyset.zam.com/article/1289/the-gundamization-of-games

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http://readyset.zam.com/article/1270/titanfall-2-and-the-trope-of-the-good-robot

http://readyset.zam.com/article/1276/the-making-of-burly-men-at-sea

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http://readyset.zam.com/article/1272/games-we-love-to-watch-other-people-play-horror-gaming-and-youtube

http://readyset.zam.com/article/1275/global-game-global-life-impressions-from-the-league-of-legends-world-championship

http://readyset.zam.com/article/1271/civanon-and-just-one-more-turn-how-civilization-sucks-us-in

http://readyset.zam.com/article/1268/the-best-game-soundtracks-of-2016

http://readyset.zam.com/article/1242/november-game-soundtrack-roundup

http://readyset.zam.com/article/1245/the-rules-change-entirely-jason-bender-on-rts-and-mobile-design

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http://readyset.zam.com/article/1191/october-game-soundtrack-roundup

http://readyset.zam.com/article/1194/exploring-the-no-mans-sky-modding-scene

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http://readyset.zam.com/article/1140/september-game-soundtrack-roundup

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http://readyset.zam.com/article/1074/gambling-dens-and-gamer-monks-asias-offbeat-videogame-subcultures

http://readyset.zam.com/article/1038/the-imaginary-racism-of-bioshock-infinite

http://readyset.zam.com/article/1014/if-soldier-76-were-your-dad

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http://readyset.zam.com/article/854/my-5-most-embarrassing-interview-questions-for-games-creators

http://readyset.zam.com/article/862/july-game-ost-roundup

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http://readyset.zam.com/article/824/the-untold-history-of-slimes

March 2021

Welcome back, readers.

I hope this finds you well. Here’s a grouping of resources for supporting protests against racist police violence.

Happy twelfth birthday to Critical Distance for earlier this month. March brought us more excellent and creative videos, many of them of the hour-plus running time variety (You’re Welcome).

This Month In Videogame Vlogging highlights the most compelling critical videos about videogames from the previous calendar month.

Concerning: The End

To begin with, essays about the end. The end of life, the end of the world, the endings of games that reframe everything

Minisode 08 – Breaking the Mold and Cultural Musings

Welcome to the last minisode of the year on the Critical Distance Confab.

How this works is that each of us will go back and forth listing off three games each that we feel haven’t gotten the critical attention they deserve in the hopes one of your will take it as a challenge. These games can be anything from Ich.io art games to prestige level indie games to AAA games that fell through the cracks for whatever reason.

On co-hosting duties with me this month on this chilly November day is GiantBomb writer and critic, Austin Walker.

January 28th

“Rambalac videos are old, and sad, and Russian, like the very beginning of film. Backrooms videos are young and dumb and full of computers, like its future. But both of them are consciousness porn. Both of them are the internet, slouching towards us, trying to understand the work of art in the age of mechanical subjectivity. From its side. As we try to figure it out from ours.”

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This Year in Videogame Blogging: 2023

…creative processes observed in the documentary if we knew the game wasn’t destined to be a success? What do we permit in our own day-to-day? And at point do we finally agree that a game is “good enough” to be released?

Genre! What is it Good For?

We tend to use genre as a convenient shorthand when describing the ways certain games are like other games. But how these genres come to be formed doesn’t happen in a vacuum and the effects they can have on the industry can sometimes be quite profound.


Episode 47 – A Measured Response: Hbomb

http://www.critical-distance.com/podcast/Critical-Distance-Confab-episode-47.mp3 Direct Download I managed to snag critic, rhetorician and YouTube vaudevillian Harry Brewis, more commonly known as Hbomberguy for this month’s interview.

Mr. Hbomberguy is a bit of an odd duck with regards to YouTube games criticism. He first came to internet prominence through his videos of ridiculing internet dumbasses and that work forms a clear line regarding how he talks about video games. His earlier video game videos were far more conventional, while the videos he made afterwards are far more bizarre, funny and in line with the breaking down arguments and rhetoric displayed in those “measured

April 2021

Welcome back, readers.

April was a relatively quiet month for critical videos, which was frankly relieving after the madness of March. Still, there’s a lot here that I’m pleased to share with you. My boundless thanks, as always, for your many submissions and recommendations.

This Month In Videogame Vlogging highlights the most compelling critical videos about videogames from the previous calendar month.

Designs on Dystopia

To start with this April, two essays on how politics subtly-but-tangibly influence the design of videogames.

  • The Late Capitalism of No Man’s Sky – laborkyle (19:21)

    Laborkyle

July 2021

Hello there, readers.

Yes, I’ve returned to bring you a fresh collection of videos about videogames for the twenty-second month in a row. I hope you’re well! The weather here is fine. It’s true that I’ve been eggbeater kicking in the seas of despair, but my head remains, for now, above water. My deepest thanks to everyone who submitted videos for consideration, this time and all others.

This Month In Videogame Vlogging highlights the most compelling critical videos about videogames from the previous calendar month.

First-Person Traverser

Let’s begin with two video essays examining the

January 2020

…context of the era it was created in along with the personal circumstances and intentions of designer Roberta Williams. (Manual captions)

Speaking of Difficulty (again)

To finish up, two videos considered games whose perceived difficulty came against expectations.

  • Ninpen Manmaru – Slow and Steady – Umbrella Terms (6:16)

    Umbrella Terms discusses how, against the general derision it received, Ninpen Manmaru (1997) was designed to play differently than other 3D platformers of the day in order to reflect the game’s source manga, in which the main character falls over a lot. (Manual captions)

  • Let’s

September 17th

…on new platforms.

  • Fallout Fans Resist Wikia’s Attempt To Pivot To Video | Kotaku Gita Jackson reports on the clashes occurring on Wikia concerning the tonal differences between video content and text.
  • “On a page in Nukapedia’s forum collecting criticisms of the new videos, the community at large indicates that they just feel like Fandom doesn’t know, or care, about the wiki they’ve built and the standards they hold themselves to. The community had specific problems with each of the videos, from grainy video quality, to inaccurate and inconsistent information, to the monotone voice of the