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Esther Wright | Keywords in Play, Episode 18

…groups of people are curating it like in different parts of the world, different motivations, etc. their kind of image, but also this claim to be authentic and relatable and how they do that. So one of the things that really stands out to me from your work is how you explore this from the perspective of, you know, kind of film studies, gaming, media studies, history, etc. Speaking about Rockstar, obviously, the time of this recording is roughly kind of late 2021, when there has been quite a lot of discourse around the ‘GTA’ remaster. So I was curious…

This Year in Videogame Blogging: 2023

…cause to question the presence of these works in relation to their ludic predecessors. Prominent game developers spoke out on issues ranging from established genres and their knock-on effects to development sustainability and investor reluctance to greenlight new projects. We watched the last of the major mergers-and-acquisitions from 2021 and 2022, Microsoft’s absorption of Activision-Blizzard, finalize despite government pushback. Game developers around the world continued the years-long push to unionize the industry, with some successes and some setbacks.

The industry also once again found itself having to contend with social issues around colonialism, racism, sexism, homophobia and transphobia, and…

April 10th

…Poetics | Harry Giles Harry Giles analyses the poetics of Twitter bots, with many examples drawn from the games blogosphere or adjacent subcultures.

  • Miitomo: Nintendo’s attempt to clean up social media | Eurogamer.net Simon Parkin situates Nintendo’s first mobile game in the landscape of contemporary social apps
  • “Miitomo is a different sort of social media platform to the current titans of the landscape, although, like them, it too is defined by its restrictions as much as its features. Twitter (for now at least) limits us to 140 character utterances. Snapchat’s messages self-destruct on delivery. Instagram is…

    September Roundup: Globetrotting

    …play express a national identity? How does your sense of place shift when you play with others from a different region? As a developer, what are the unexpected quirks of working with an international staff? Why do you think that videogame adventurers always need to tour the world’s hottest locations to prevent the end of days? Tell us about playing esports in different regions, traveling to promote a game, and the cultural particularities that come to light through play. How do games act as a sort of gateway to globetrotting? Robert What

    “My life as an Instagram filter”:…

    November 20th

    …Sims Gita Jackson reports not just on salacious player behaviour, but also on the modes of play and sharing that are found on platforms such as Instagram that are not often associated with gaming subcultures.

  • On Breitbart, Stephen Bannon, and Whether Gamergate Has Anything to Do With Trump | The Mary Sue Maddy Myers reflects on the strange insight into the rise of the far right that you get after years of working in games journalism.
  • “Video games didn’t “cause” the rise of Trump and “alt-right” ideologies in America, but the media that we create and…

    Kill Screen archive

    …did math become so important again

  • nasa reasserts their dominance nerd world hosts game jam
  • beautiful zelda tome outselling every book amazon
  • papers please puts players shoes immigration officers
  • psychology behind do lists explains our incomplete complex
  • th makers of fire emblem probably need dates
  • 5 reasons gabe newell and steve jobs are more alike you think
  • how dead space 3 pulled dieter rams and instagram
  • behind spacewar one worlds first digital games primer creative design
  • will videogames turn children future gun owners america
  • could 3d printers pave way world…
  • January 27th

    …No Longer My Third Place | Kotaku Cecilia D’Anastasio finds that she’s no longer getting out of Overwatch what she puts into it.

  • Katamari Damacy: Keep Going | Unwinnable Jeremy Signor breaks down how every moving part in Katamari Damacy is engineered to fuel its irresistible feedback loop.
  • “In a way, Katamari succeeds because it tells the player exactly what they want to hear all the time, and that’s a powerful lure.”

    Just for Fun

    Yep.

    • A Game About Dating That Instagram-Famous Egg | Kotaku Gita Jackson wrote a thing, and…

    October 11th

    …provocative depths. How’s that for intrigue? Read on and find out more!

    • Please, Don’t Shoot the Engineers of Halo 3: ODST | Fanbyte Julie Muncy looks back at a thoughtful and complicated depiction of wartime non-combatants in the underated sidequel of the Halo series.
    • Choices: Stories You Play Offers More Than Melodramatic Instagram Ads | Fanbyte Bonnie Qu reports back from beyond the veil of cheesy ads to discuss what the mobile story game platform Choices is actually all about.

    “These stories aren’t merely in service of the player; they’re specifically in service of

    July 24th

    “The deliberate design and intent behind the camera in Session is incredibly important when it comes to skating because the main way we’ve consumed skateboarding up until the Instagram age has been through street skating videos shot on these imperfect cameras with imperfect lenses and lighting. There is an endearing rawness there that Session mimics honestly.”

    • Diablo Immortal’s microtransactions aren’t an anomaly — they’re expected | Polygon Still in the present, we now turn our mechanical attenion away from the satisfying and towards the predatory. Here, then, Kazuma Hashimoto situates Diablo Immortal’s monetization model in

    First Foot Forward February – writing / video jam

    …of the developers – for example, naming the dog in Kentucky Route Zero, or choosing which sensitive content to filter out in Glitchhikers.

    How to join in

    • Work in any medium will be accepted, but this writing jam is particularly suited to short-form videos of 3 minutes or less
    • Post on Tiktok, Instagram, or Youtube with the hashtag #firstfootforwardfeb,
    • and/or use the #jam channel on the Critical Distance Discord to share what you’re working on.

    At the end of the month, we’ll share a roundup post to show off all the jam entries.