April 30th
…on Twitter.
…on Twitter.
…goodness that create attachment.
“There’s a lot to remember the Atari 2600 for beyond the cautionary tale about movie tie-ins and a New Mexico landfill full of literal shovelware. The console gave us third-party developers and 2D platformers, upgradeable cartridges, and a global market for games.” Two approaches to relating to characters in videogames are found here, positioning the player-character as an avatar …
Identification
…ways.
“Prey‘s environments are large, that’s for sure. But instead of being flat, they’re a 3D tangle
…
…The Largest Collection of Online Gaming Information The developers of the indie game that ignited imaginations this week talk about how they’re using the image of the dad subversively.
“‘What does it mean to grow up in a non-nuclear family’ is also something I want to explore, and I think that anything that encourages us to be engaged and supportive of the people around us helps bridge that gap. Again, the genetic link is irrelevant. Everyone can be a Dad.” In contrast to these developers who actively engage in the political meaning of …
Narration
…for the rest of us: an interview at Edge Online with Celebrity Voice Actor go-out-and-getterer Lev Chapelsky. You might have seen it do the rounds at the big news sites as they particularly focussed on how Chapelsky says he tried pitching the role of President Adams in Fallout 3 to Bill Clinton (One in a million, but worth a shot!) and the rest of it is worthwhile reading too.
And that’s your lot for the week – As always if your read a post that was particularly excellent and would like to see it included in TWIVGB, feel free…
…Cider Mage digs into a number of social and design issues that lead to animosity towards support characters in general, and Mercy in particular.
“In Emily is Away Too, you can get the happy ending. That nub of wish fulfillment doesn’t sit right with me, in light of whose wishes are being fulfilled. Emily is Away was a game about frustrating the idea of “getting the girl.”…
…to deal with in our immediate surroundings, but this week was relatively rich with perspectives on governance and culture wars.
…
…had to create a narrative design that would make the player chose non-cooperation intentionally.”
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…culturally cross in their development and distribution or the figurative kind that are traversed in play. What are the water temples that pique your sense of wonder? How do distances shape your feelings about an online match with a friend living abroad? Are there any impassable stretches of sea or calls to adventure that speak to you most particularly? This month tell us all about Oceans.
Take until September 30 to report on your voyage and we’ll share your tales with the other sailors. In the meantime, I’ll be in the brig until I learn punctuality.
Please…
http://www.critical-distance.com/podcast/Critical-Distance-Confab-episode-48.mp3 Direct Download Joining me for this month’s interview is author of actual books and YouTube critic Joseph Anderson. Wanting to build up his online presence to attract a book agent, Joseph Anderson began creating YouTube videos to relieve himself of some “petty gripes” he had regarding the Dark Souls vs. Dark Souls 2 debate. He felt that a lot of what Dark Souls 2 was getting knocked on for was present in the original game. From there the channel grew to surpass his original occupation. We talk about the extreme amount of prep work — including multiple playthroughs —…