Search Results for:

mass effect

March 25th

…also where many players feel they lose Mass Effect, because until the final moment, the plane of men has been the only ground the game knows.

Lastly on the subject of Mass Effect, I don’t know who this pretty lady is, but a few of you wrote in recommending this link as a capstone to the discussion: “In which Squaresoft wrote a Bioware game.”

While most of the ludodecahedron spent the week effecting masses and taking journeys, a few more interesting discussion topics sneaked in. Jamin Warren sat down with Jesper Juul on the subject of failure…

Kotaku UK archive

…2015/05/20 Witcher 3 Downgrade Controversy Sucks 2015/05/22 What Games Tell Us About Our Cyborg Future 2015/05/22 Worth Reading Kickstarters Lying Game Budgets 2015/05/23 Witcher 3 Benchmarked New Crysis 2015/05/26 Every Sex Scene Witcher 3 2015/05/26 Life Strange Episode 3 Ended One Hell Cliffhanger 2015/05/26 Should Games Leave Real Life Tragedies Alone 2015/05/26 Tips Playing Heroes Storm 2015/05/26 Witcher 3 Even Bigger Think 2015/05/27 Dc Comics Superhero Universe Just Changed Huge Ways 2015/05/27 Earthcore Takes Rock Paper Scissors Dark Twisted Place 2015/05/28 Descender Comic Read Like Mass Effect 2015/05/28 Microwaving Game Never Answer Rage Stories 2015/05/28 Two Years Later Sonys Jrpgvita…

August 22nd

…what-not-to-do lessons offered by Metroid: Other M or the complicated, messy, frustrating, but gradually positive-trending relationship between Mass Effect and queer representation.

  • ‘Metroid Dread’ owes a massive debt to a game Nintendo wants you to forget | Inverse Chris Compendio considers the design lessons Metroid has inadvertently learned from the legacy of its least-loved installment.
  • Intimate Space: The State of Queerness in Mass Effect | Fanbyte Kenneth Shepard embarks upon a longform historical overview of the role and state of queerness in Mass Effect, the influence of its fandom, and its lasting legacy on the wider industry.

May 23rd

…depictions of police and police power in future worlds, here looking largely at Astral Chain and Mass Effect.

  • Los policías en los videojuegos: héroes virtuales o villanos reales | Shock Julián Ramírez narrates the history of playable police in games, from Police Quest to Astral Chain, finding that even amidst increasingly “grey” narratives detailing corruption, individualistic heroism is ultimately still leveraged to uncritically rehabilitate the image of police in most contemporary titles (Spanish-language article).
  • Mass Effect’s revival reminds us it’s time to abolish the space police | Polygon Yussef Cole draws upon the theory and literature of

December 12th

…shit if games are art.

IGN UK’s Michael Thomsen, the same man who declared Metroid Prime to be the Citizen Kane of video games, writes a lucid Contrarian Corner post on Fallout: New Vegas [mirror].

Jose Gonzalez Bruno on his blog gamereader (which he should tell some people exists) writes about the “Tyranny of the Masses” [mirror] with regards to the Mass Effect 2 player data, saying:

As we have seen, publishers and developers have profoundly different ways of looking at the world, and this creates the possibility of conflict when it comes to interpreting player

Abstract image evoking bird silhouette

January 13th

…| GamesIndustry.biz James Batchelor interviews Mata Haggis-Burridge about bisexual perception, performance, and erasure.

  • Sexy Medieval Men Are Waiting For You In Robin Morningwood | Kotaku Kate Gray profiles an upcoming queer indie game and contextualizes it against the recent chill on games with sexual content on major platforms.
  • To Be Gay in Mass Effect Is An Act of Rebellion – Into The Spine Kenneth Shepard re-examines Mass Effect‘s long, long road to a place for gay men in the galaxy.
  • “Getting through Mass Effect 1 and 2 with your identity intact as a gay man…

    Abstract image evoking bird silhouette

    A reading list on trans representation in games

  • Mass Effect Andromeda is another failure for trans representation • Eurogamer.net Sam Greer compares the trans characters in two Bioware games, showing that a big part of representation is preparation.
  • What’s in a Name?: Mass Effect: Andromeda and Inclusion – Not Your Mama’s Gamer Lee Hibbard makes clear what the problem is with the trans representation in the latest Mass Effect game.
  • ‘We Know The Devil’ Taught Me To Be Proud – Waypoint Jennifer Unkle recounts struggles over trans pride and the helpful releases found in We Know the Devil.
  • Surveys

    We’re starting to…

    March 8th

    …22 major arcana, a series of cards which each symbolize a foundational aspect of the human experience.”

    Queer, Mad, Crip

    A trio of authors this week contemplate games large and small along vital representational axes.

    • Eliza Explores the Benefits and Imperfections of Therapy – Paste Holly Green explores how Eliza deconstructs the nature and boundaries of therapy, its human and inhuman elements alike.
    • Game Studies – Sick, Slow, Cyborg: Crip Futurity in Mass Effect Adan Jerreat-Poole critiques sci-fi Crip representation in the Mass Effect series.
    • Losing My Religion Part 1: FAITH | RE:BIND…
    Abstract image evoking bird silhouette

    April 1st

    …Own Adventure style.

    Dan Bruno discusses at length why Mass Effect 3‘s conclusion is unsatisfactory. Et tu, Bruno?

    Segueing back to the part of the internet not dedicated to effecting masses, Tommy Rousse writes on the relationship between “the miniature” and the player:

    The RTS is a fetishization of cybernetic control. It is a simulacra of the modern Western military paradigm of command and control; sometimes a more efficient one, sometimes less. It almost always privileges positions of management and control over the autonomy of the individual.

    John Carter McKnight reveals how the concept…

    April 8th

    …plows onward, we’re still seeing some noteworthy and original response articles popping up. Top marks this week go to Patricia Hernandez, who writes in Gameranx about the racial problematic of the krogan.

    [G]ames like Mass Effect indulge in a power fantasy related to control and influence. […] To indulge on the power fantasy where we have utter control over other people’s lives is to assume whiteness, typically male whiteness.

    As Mass Effect conversations start to cool, however, discussions on Journey are still heating up. Simon Parkin kicks things off with a stellar interview with Journey auteur Jenova…