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Phoenix Wright

August 29th

Characteristic of the Form

Character analysis takes centre stage in our next pair of featured articles.

  • ‘Phoenix Wright: Ace Attorney’ gave me an enduring love for character design | NME Malindy Hetfeld breaks down Ace Attorney‘s simple, effective, and memorable character designs, in terms of both writing and visual design.
  • The Wistful Optimism of Hollow Knight’s Last Stag – Uppercut Mitchell Demorest reflects on the perserverance of hope in Hallownest.

“While the duo explores The City of Tears in its perpetual downpour, one thing becomes unavoidably clear: the world itself is

This Year in Videogame Blogging: 2023

Phoenix Simms takes stock of the inadequate and counter-productive half-measures the industry takes in the name of sustainability, and looks forward to clearer-sighted and Indigenous-led examples and initiatives that the industry might learn from.

  • An interview with Just Stop Oil about protest, playfulness and invading EGX | Rock Paper Shotgun Edwin Evans-Thirlwell chats with Just Stop Oil activist Oliver Clegg about the intersections between protest and play.
  • A Review of the Dubai Police COP28 mobile game (normal) | Every Frame Per Second Foxbox never finds a human presence in a serious (?) game about a human problem.
  • October 23rd

    …on the PAX Valkyrie tumbleblog, which addresses casual sexism in videogame spaces based on an experience she had in real life. She writes about how the silence of her two friends, and the shame they faced afterwards awakened a new sense of vigilance towards sexism.

    At Gameranx, Annie Dennisdóttir Wright takes a hard look at Beyond Good & Evil and its political narrative. She contrasts the political climate of the game to the real world. In the game, the protagonist manages to spark a revolution by bringing what Wright calls “The Awful Truth” to the huddled masses—unrealistic by today’s…

    October 1st

    …Tree

    This week we’re opening with a particularly wide-ranging section on industry, bringing together thoughts on indiepocalypse, score aggregation, and sustainability.

    • Is there an indie games bubble? | Roadmap Gita Jackson chats with developers and creators about the state of indie games in a time of increased precarity.
    • Unravelling the magic and alchemy of Metacritic | Rock Paper Shotgun Edwin Evans-Thirlwell de(re?)mystifies the statistical and cultural divination behind review score aggregation at Metacritic.
    • Grounding The Games Industry | Unwinnable Phoenix Simms takes stock of the inadequate and counter-productive half-measures the industry takes in the name