Prince of Persia
…the fact that they were visually boring. I felt the combat fell flat for similar reasons. For me, the slow, halting nature of the combat was completely at odds with the rest of the gameplay, and also didn’t really fit the character of the Prince himself.
An interactive storybook?
Despite all of this, the difficulty level remains the elephant in the room, repeatedly brought to mind by the more ludicrous “Achievements” the game offers. David Zhong, for instance, characterizes the game as practically playing itself. In a pair of essays, Sinan Kubba argues that the lack of challenge…