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ДИЗАЙН ЧЕЛОВЕКА Дизайн Человека узнать призвание и получить призвание. Консультации онлайн http://instagram.com/batmanapollo

ReadySet Zam archive

http://readyset.zam.com/article/1538/adults-onlyish-a-history-of-nintendos-mature-games

http://readyset.zam.com/article/1537/two-steps-forward-three-steps-back-how-hellblade-reinforces-myths-about-mental-illness

http://readyset.zam.com/article/1535/please-just-this-once-dont-give-nintendo-your-money

http://readyset.zam.com/article/1534/whats-so-great-about-watching-pro-dota-in-person

http://readyset.zam.com/article/1532/wolfenstein-iis-picture-of-american-fascism-seems-more-prescient-than-ever

http://readyset.zam.com/article/1531/why-do-we-go-back-to-the-same-places-in-games

http://readyset.zam.com/article/1528/the-perils-of-nostalgia-starcraft-remastered-and-our-repackaged-past

http://readyset.zam.com/article/1526/overwatch-does-more-than-most-when-it-comes-to-gameplay-balancing

http://readyset.zam.com/article/1519/hitmans-npcs-are-fascinating

http://readyset.zam.com/article/1512/how-much-esports-should-we-watch

http://readyset.zam.com/article/1510/heres-why-it-hurts-when-tekken-7-cuts-your-favorite-character

http://readyset.zam.com/article/1508/destiny-is-a-lot-like-dancing

http://readyset.zam.com/article/1506/playerunknowns-battlegrounds-puts-teamwork-above-competition

http://readyset.zam.com/article/1504/its-not-too-late-to-get-into-destiny

http://readyset.zam.com/article/1502/a-billion-armed-bandit

http://readyset.zam.com/article/1499/an-apology-to-final-fantasy-xii

http://readyset.zam.com/article/1494/videogame-gardens-can-be-spaces-for-reflection

http://readyset.zam.com/article/1485/dead-cells-dark-souls-and-mass-effect-what-games-can-still-learn-from-early-access

http://readyset.zam.com/article/1453/persona-5-could-say-a-lot-more-if-it-didnt-constantly-objectify-ann

http://readyset.zam.com/article/1477/who-won-this-years-e3-devolver-actually

http://readyset.zam.com/article/1452/prey-turns-open-ended-game-design-inside-out

http://readyset.zam.com/article/1444/why-arent-we-adapting-more-games-into-comic-books

http://readyset.zam.com/article/1441/sketches-of-greatness-why-do-esports-excite-us-so-much

http://readyset.zam.com/article/1440/videogames-hip-hop-and-the-value-of-saying-yes

http://readyset.zam.com/article/1438/if-you-havent-checked-in-on-heroes-of-the-storm-in-a-while-heres-what-youre-missing

http://readyset.zam.com/article/1434/marvel-vs-capcom-infinite-and-the-chase-for-fighting-game-accessibility

http://readyset.zam.com/article/1432/puyo-puyo-tetris-is-an-esport-you-can-play-against-yourself

http://readyset.zam.com/article/1431/latin-american-representation-in-games-is-getting-better—-but-its-far-from-perfect

http://readyset.zam.com/article/1429/get-wrecked-why-esports-injuries-matter

http://readyset.zam.com/article/1425/little-nightmares-i-have-had

http://readyset.zam.com/article/1408/age-of-triumph-only-serves-to-highlight-destinys-biggest-shortcomings

http://readyset.zam.com/article/1401/why-persona-5s-silent-protagonist-works

http://readyset.zam.com/article/1400/nier-automata-may-have-26-endings-but-it-respects-my-time

http://readyset.zam.com/article/1396/do-we-really-need-to-like-horizon-zero-dawns-aloy

http://readyset.zam.com/article/1399/the-old-ways-arent-best-when-it-comes-to-survival-horror

http://readyset.zam.com/article/1388/the-10-mass-effect-scenes-thatll-fck-you-up-the-most

http://readyset.zam.com/article/1382/destinys-meta-shifts-are-fascinating

http://readyset.zam.com/article/1379/square-enix-clearly-wants-to-make-a-pokemon-game

http://readyset.zam.com/article/1374/making-political-videogames-may-not-work-but-we-have-to-try

http://readyset.zam.com/article/1371/tired-game-tropes-that-zelda-breath-of-the-wild-made-me-love-again

http://readyset.zam.com/article/1341/five-games-that-improved-by-including-other-retro-games

http://readyset.zam.com/article/1331/the-5-funniest-tool-assisted-speedruns

http://readyset.zam.com/article/1330/how-the-imperial-agent-told-the-best-story-in-the-old-republic

http://readyset.zam.com/article/1328/three-quick-ways-to-change-your-relationship-with-games-in-2017

http://readyset.zam.com/article/1322/running-away-from-resident-evil

http://readyset.zam.com/article/1857/5-characters-we-still-really-want-to-see-in-super-smash-bros

http://readyset.zam.com/article/1812/the-few-times-that-nintendo-surprised-us-at-e3-this-year

http://readyset.zam.com/article/1740/what-we-hope-to-see-from-nintendo-at-e3

http://readyset.zam.com/article/1715/eight-companions-wed-love-to-see-in-kirby-star-allies

http://readyset.zam.com/article/1669/a-nintendo-vs-capcom-fighting-game-we-have-our-dream-roster-all-ready

Xavier Ho | Keywords in Play, Episode 30

…galleries that we exhibited in, which normally just have paintings. In the gallery, they also felt like “Wow, we’ve never seen so many visitors coming in, they’re just there for hours, this is so cool!”. Like usually people come here for ten minutes, and they are just – you know, moving on to other parts of their life. But we had kids, we had people come in, we had parents coming in, we had elderly coming in asking me questions when I was there as well, students from the Sidney Uni coming in for the Sidney run, many many times,…

Abstract image evoking bird silhouette

Episode 3 – Showing, Telling, Performing Narrative

…cast this week. So sit back and enjoy as once again we interrogate game narrative, go off on an array of tangents, and eventually come back to the question of “show and tell.” Feel free to leave us feedback on the Critical-Distance comments thread and continue the discussion on IRC. That is the freenode.net server, the room is #GBConfab.

The Cast: D. Murray: http://www.graduateschoolgamer.com Erik Hanson: http://www.elementsofmeaning.blogspot.com Justin Keverne: http://gropingtheelephant.com Arthur Tellurian: http://tellurianspetshop.wordpress.com Eric Swain: http://www.thegamecritique.com

Show Notes: Corvus Elrod’s article on “Show & Tell” Ken Levine’s GDC 2008 Keynote

RSS: http://www.critical-distance.com/podcast/cdc-podcast.xml iTunes: http://itunes.apple.com/us/podcast/cdc-podcast/id415241874 Direct Download: http://www.critical-distance.com/podcast/CDC_003_050409.mp3

Abstract image evoking bird silhouette

June 2015

…and pretend you’re playing along.

https://www.youtube.com/watch?v=M0F-1dMBEGY&list=PLhyKYa0YJ_5DMa0bI8pwVum4SzV8U86od&index=1

Josh Trevett continued his critical playthrough of the first Souls game, this time highlighting the way the level design reflects Joseph Campbell’s hero’s journey. This series brings a lot of useful insights to the game, and I look forward to seeing more of it.

https://www.youtube.com/watch?v=uBlBtbdwbzE

Marsh Davies of RPS took a look at where Dark Souls 2 less than shines in the latest installment in his “Fail Forward” series.

https://www.youtube.com/watch?v=Y7Td0aesimw

And though not specifically Souls-related, Stephen Beirne’s latest Two Minute Game Crit looked at weapon degradation, something that…

January 30th

…Blog Marcia discusses philosophies behind and strategies for making independent TTRPG-making a less commercialized scene.

  • Unholy Aisles | Unwinnable Emily Price interrogates the fraught and unsatisfying relationship between labour and products as expressed through three works of popular media and literature, including Wilmot’s Warehouse.
  • Unpacking Presents a Version of Normalcy I Will Never Understand | Fanbyte Jess Sebastian confronts the disconnect between Unpacking‘s Instagram-perfect vision of upward mobility and the increasingly precarious contemporary existence of much of its player base.
  • “I wondered what it must be like to have natural light in every room as…

    Episode 4 – Genre Bending Discourse

    …genres in general, and the role of genre and videogame hardware. After this week’s episode the CDC Podcast will be taking a brief hiatus, but stay tuned for future episodes. As always, I urge you to leave feedback in the comments thread and don’t be shy to drop by IRC to chat. The room is #GBConfab under the freenode.net server.

    Cast:

    Michael Abbot: http://www.brainygamer.com Travis Megill: http://www.theautumnalcity.com D. Murray: http://www.graduateschoolgamer.com Roger Travis: http://livingepic.blogspot.com/

    Show Notes: Braingamer on Silent Hill: Shattered Memories Judith The XBOX Live community “Seasoned Gamers”

    Get it via: RSS, iTunes, Direct Download.

    January 2016

    https://www.youtube.com/watch?v=9YWyLfDo8LA

    In a deeper dive, Heather Alexandra delves into Fallout 4, turning a critical eye to a game you’re probably all still playing. In particular, she compares it to previous entries in the Fallout series in order to get at what it does both right and wrong.

    https://www.youtube.com/watch?v=3OxN9LMv2n0

    Exploring another open world roleplaying game, History Respawned turned an eye to Red Dead Redemption, exploring both the historical West and the way it has changed in the American imagination over the years throughout fiction and film.

    https://www.youtube.com/watch?v=qP9LEycVXsw

    The scarily smart folks at PBS Idea Channel looked…

    April 10th

    …Narcisse reviews 1979 Revolution: Black Friday for Kotaku, highlighting how the mere fact of its creation is a politically-charged act.

  • Putting Naiveté to Rest: ‘1979 Revolution: Black Friday’ | Gamechurch.com M. Joshua Cauller, who once had aspirations toward being a Christian missionary in Iran, offers some sensitive and self-critical reflections.
  • “I realize how foolish, arrogant, and just plain ignorant I’ve been—to assume that I am poised to alleviate the tension and suffering of the Iranian people. I didn’t and still don’t know enough about the religious and cultural complexities of the Iranian people (and what’s been…

    Kill Screen archive

    …bros 14

  • comic super teenage mario bros 13
  • everything game
  • feeling blue
  • best both worlds
  • com
  • comic super teenage mario bros 11
  • life after death
  • comic super teenage mario bros 10
  • sound design mass effect and sound progress
  • son pong brick theater
  • comic super teenage mario bros 9
  • comic super teenage mario bros 8
  • comic super teenage mario bros 7
  • its your move
  • going baroque
  • comic super teenage mario bros 6
  • quidditch muggles
  • comic super teenage mario bros 5
  • toying around
  • September Roundup: Globetrotting

    …play express a national identity? How does your sense of place shift when you play with others from a different region? As a developer, what are the unexpected quirks of working with an international staff? Why do you think that videogame adventurers always need to tour the world’s hottest locations to prevent the end of days? Tell us about playing esports in different regions, traveling to promote a game, and the cultural particularities that come to light through play. How do games act as a sort of gateway to globetrotting? Robert What

    “My life as an Instagram filter”:…