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February 28th

…but whatever it was, I was overflowing with it.”

  • Solving XCOM‘s Snowball Problem | Tom Francis Tom Francis gives some suggestions on small changes that could make XCOM more fun while remaining true to the fiction.


Final word

As always, I want to remind you that we are community-supported, and that you can help us through Patreon, Recurrency, or Paypal; and you can also help us by sending along anything that you think should be included via Twitter or email.

Additionally, I want to highlight a couple of extra things this…

Kill Screen archive


  • 5 most underwhelming apologies 2013
  • top 5 michael brough games 2013
  • how xcom taught me i dont matter
  • new pbs gameshow asks would it matter if master chief were gay
  • twisted pixel lococycle night trap and sordid history fmv
  • how zen videogame tengami destroys fps culture
  • anti snoozing game turns waking competition
  • quest sequel weirdest game ever made over
  • playlist 121 peggle 2 rekindles flame datajack hacks inside and radial runner colorfully infuriates
  • look back last great console war
  • oculus rift installation lets bikers cycle through virtual worlds
  • Abstract image evoking bird silhouette

    January Roundup

    This month’s Blogs of the Round Table received the biggest response ever: a cavalcade of contributions so intimidating, I can feel my wrists hurting in mere anticipation of the impending writeup. “Don’t do it Alan”, the sentient tendons whisper, but that would be a disservice to all of the writers who took part. Also, I’ve already written this paragraph and so may as well finish. Here we go.

    January’s theme was Challenge:

    “The past few years have seen a resurgence of challenging games: Dark Souls, Spelunky, FTL: Faster Than Light, XCOM: Enemy Unknown to name but

    ReadySet Zam archive–lynch-2-dog-days

    Kotaku UK archive

    …To Shill Video Games On Youtube 2016/01/30 Why One Vr Game Is Letting Players Shoot Themselves In The Head 2016/02/01 Donald Rumsfelds Solitaire Game Puts Futility At Your Fingertips 2016/02/02 One Mans Five Year Quest To Find A Shiny Pokemon 2016/02/03 The Binding Of Isaacs Biggest Secret Nearly Broke The Guy Who Made It 2016/02/05 How The Game Designed To Sell The Wii U Outlined Its Troubled Future 2016/02/05 Xcom 2 The Kotaku Review 2016/02/10 Building A Sanctuary Fighting Cancer By Making A Video Game 2016/02/12 Competitive Matchmaking May Rescue Team Fortress 2 From Esports Oblivion 2016/02/16 Street Fighter V…

    October 14th

    …HD rerelease of NiGHTS into dreams…, saying there is plenty we can still learn from the unique little title.

    On the subject of 90s games, meanwhile, Matthew Weise reflects on how hardware of the era informed a particular aesthetic and mood of darkness. He sums it up pretty neatly in his opening words: “Darkness isn’t what it used to be.”

    In light of the new XCOM: Enemy Unknown releasing last week, Eurogamer’s Alec Meer delivers an unflinching retrospective on the original and how it stacks up– or doesn’t. Meanwhile, as part of the latest issue of the Games…

    Abstract image evoking bird silhouette

    October Roundup

    …beyond a film or a Stephen King novel? Does your skin crawl at the mere thought of being scared, or do you relish the surge of adrenaline? Have you ever been scared or felt uncomfortable in a game that wasn’t intended to make you feel that way?”

    Christopher Floyd writes about the fear of death, specifically dealing with the consequences of death Silent Hill: Downpour and the tangible loss of a squad member in XCOM: Enemy Unknown rather than the death of the player character.

    Peter Shafer talks about how horror games force us to look on,…

    November 4th

    …lot like Thief. XCOM is back, too, and we’re all drooling and the thought of a new Sim City. Are we…back in the 1990s?

    For years now, I’ve felt the games industry was stuck in a cynical and boring rut. It seemed like there was an endless cycle of games which were moving us in the wrong direction, that were getting bigger instead of better. Modern Warfares rolled by like they were coming off a production line and, it turns out, they kind of were. Publishers were getting us excited over all the wrong things – release platforms

    January 2013 – ‘Challenge’

    It’s 2013! A new year and a time for resolutions, and I’m not talking about ‘1080p’ here. New Year’s Resolutions can be fun and inspiring, but there’s a balance between setting a formidable challenge and an unrealistic goal. Videogame players are no strangers to challenge of course, and that’s the theme of this month’s Blogs of the Round Table – Challenge.

    “The past few years have seen a resurgence of challenging games: Dark Souls, Spelunky, FTL: Faster Than Light, XCOM: Enemy Unknown to name but a few. Do you think videogames have more value in providing a

    Abstract image evoking bird silhouette

    January 6th

    You’re reading this week’s edition of This Week in Videogame Blogging, which is kind of the whole purpose of Critical Distance. I’ll be taking over curation duties from Kris Ligman this week to bring you another fresh pile of good reads for you to peruse during your commute or from the comfort of wherever it is you like to read profound, and well-written articles about videogames.

    Firing off the edition is an article by Jonathan McCalmont on Arcadian Rhythms, who writes about the stylistic differences between the original UFO: Enemy Unknown by Microprose and XCOM: Enemy Unknown from