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New website! Part 1: search

…our list of suggested searches, keeping an eye on the data we get about our search traffic so that I can add in some interesting things that other people have searched for. My hope is that these suggested searches give an instant impression of the sort of question that we’re built to answer.

Try it now by going to the homepage.

Search term highlighting

With the rather impressive plugin Relevansii, search terms are highlighted not just in the search results, but in the posts themselves after you click through (as long as your security settings allow the…

Kill Screen archive

  • the lobster a warped fairy tale about our dating obsession
  • the class war and canapes of hitmans paris debut
  • does esports have a drug problem
  • meg jayanths quest to amplify marginalized voices in videogames
  • the desolate mansion of resident evil
  • the videogames preparing us for space
  • why videogames love alice in wonderland
  • larping for social good the power of live action role play
  • internet connected toys spark a new era of play
  • of carnage and cannibals the lawless wilds of rust
  • the forgotten politics behind contras name
  • the
  • Gejun Huang | Keywords in Play, Episode 26

    Darshana: You’re listening to Keywords in Play, an interview series about game research supported by Critical Distance and the Digital Games Research Association. As a joint venture, Keywords in Play expands Critical Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audience.

    Hugh: Welcome to Keywords in Play. Gejun, can I ask you to introduce yourself and your research in your own words?

    Gejun: Yeah, of course! I’m Dr Gejun Huang, currently an Assistant Professor in the Department of Media and Communication at

    Alenda Y. Chang | Keywords in Play, Episode 13

     

    Darshana: You’re listening to Keywords in Play, an interview series about game research supported by Critical Distance and the Digital Games Research Association.

    As a joint venture, Keywords in Play expands Critical Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audience.

    Emilie: Welcome back to Keywords in Play. In this episode, I’m talking to Alenda Y. Chang, who is an associate professor of Film and Media Studies at the University of California, Santa Barbara. Her research and teaching interests include

    February 28th

    …man trope to reclaim a character with complex motivations.

    Creativity

    What can be learned from mistakes in game design? This week the BBC published an interview with a former developer who survived one of the most infamous mistakes in games history, and Tom Francis examined how XCOM’s mistakes could be repaired.

    • The man who made ‘the worst video game in history’ | BBC News The rather sad story of how the Atari ET game was made and what happened next for its creator.

    “I’m not sure exactly what I was full of…

    Kotaku UK archive

    …Odysseys Hint Art Challenges 2018/01/02 The World Of Ruin In Ffvi Is About Searching For Hope In Desperate Times 2018/01/03 New Style Boutique Styling Star The Kotaku Review 2018/01/04 A Pocket Of Passionate Players Is The Only Thing Keeping Competitive Arms Alive 2018/01/05 Finding Paradise Explores How Childhood Trauma Can Echo Through Our Lives 2018/01/05 Ten Speedruns That Take Over Nine Hours To Finish 2018/01/08 Blizzard Cant Leave Mercy Alone 2018/01/09 16 Things Twitter Taught Me About Warframe 2018/01/09 Hackers Aside Call Of Duty World At War Is Still Gruesome Fun 2018/01/09 Mario And Sonic A Tale Of Two Mascots…

    Pathologic

    Critical Distance is proud to present the first in its 2020 series of Critical Compilations: Ice-Pick Lodge’s cult classic Pathologic and its sequel, Pathologic 2. This compilation is curated by Andrew Bailey, a Ph.D. candidate within the Art History and Visual Culture program at York University in Toronto. He can be found on Twitter at @andrew_r_bailey.

    Introduction

    When Pathologic was first released in Russia in 2005 it went on to quickly receive a number of prestigious awards and accolades from a variety of Russian games conferences, websites, and magazines. A year later the game was localized into English

    January 30th

    It’s that time of the week again, which means that I’d better get in quick and rustle up another list of the week’s best writing, blogging and criticism of videogames.

    One of the more interesting pieces I read this week was Paul Mason at the BBC’s Idle Scrawl blog (courtesy RPS’ Sunday Papers) who finds strategy videogame Heats of Iron III provides a refutation of revisionist scenarios surrounding the outbreak and direction of World War II.

    While we’re visiting the big news outlets, The Atlantic has a piece by Alexis Madrigal on ‘The Geopolitics of Where in

    Abstract image evoking bird silhouette

    This Year In Videogame Blogging: 2018

    …different through unintended consequences. Better placed controls make Wander feel more competent and altered lighting make the world more real rather than surreal.

    Other 2018 Games

    • The Ethics of a Human Whopper | Unwinnable – Levi Rubeck Speaking on Vampyr’s mechanic of nurturing the relationship between NPC’s before sucking their blood, Levi Rubeck notes that this creates a mindfulness towards the food you consume, something most of us don’t consider in our real lives.
    • Kingdom Come: Deliverance – Myth-making and Historical Accuracy | Unwinnable – Reid McCarter Reid McCarter posits that Kingdom Come: Deliverance is…

    Xavier Ho | Keywords in Play, Episode 30

    https://mcdn.podbean.com/mf/web/p83gks/Keywords_in_Play_Xavier_Ho_final_final_8spaj.mp3 Download “Keywords in Play” is an interview series about game research supported by Critical Distance and the Digital Games Research Association.

    This episode we speak with Dr. Xavier Ho, discussing his data visualisation and design research, as well as the curation process of the thoughtful queer indie games exhibition ‘Pride at Play’ (https://prideatplay.org/). It is part 5 of a special 6-episode Season of Keywords in Play, exploring intersections and exchanges between Chinese and Australian game studies scholarship. This project has been assisted by the Australian Government through the Australia Council, its arts funding and advisory body.

    Xavier