Welcome back readers.

This year’s edition of the Queer Games Bundle hosted on itch.io is live and runs through the duration of Pride Month, so let me open this week’s issue with a nice lil’ plug for that right here. Now, the curating!

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Conversation Trees

Our opening section this week brings together interviews from both researchers and designers looking at the industry in terms of artistry, ideology, and impact.

“Too often, Gray argues, the creators of games and technology ignore these kinds of real-world factors, considering them irrelevant to their work, and because they don’t consciously take them into account, they wind up perpetuating those same disparities in the digital space.”

Hindsight Highlights

Our next selection of writers all dip into both the underappreciated titles of yesteryear and newly-made throwbacks evoking bygone eras in various meditations on what these games have to say to a contemporary audience.

Folklore stands alone as a game that touches on how dark fantasy doesn’t always have to resemble a medieval romance and can be quite relevant to our current zeitgeist. Folklore is to Gothic games what Midsommar was to horror movies, in my opinion, and it’s a shame that Game Republic never got that sequel they hoped for.”

Encountering Design

In our final trio of the week we’ve got a variety of design-related insights, ranging from game-specific, to series-specific, to broader industry patterns and trends.

“I experienced The Lands Between in hurried snatches, the details blurring as I outran another pack of soldiers with spears. I wanted to feel like an explorer, coming face to face with an exciting new world. But I felt more like a surveyor — someone charting the land through a long-range lens, never able to close the distance. Elden Ring’s world has a faraway charm, but for the most part it doesn’t translate to the tense intimacy of a great Souls game, nor the tactile delight of a great adventure game.”

Critical Chaser

We close this week with a heartfelt sendoff to a publication–or the current incarnation of a publication, anyway–that has been near and dear to many in our community for both a long time and not for nearly long enough.

“Outer Wilds is about going home.”


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