Videogames: where frustration and inconvenience can be enjoyable. This week’s roundup features writing on the design and portrayal of economic systems, emotional loops, and physical structures for human bodies.


First, this week brought us three pieces about dad games, children, and conservative fantasies.

“the ideological preoccupations of the far right are intertwined with the values of our white supremacist, male dominated and heterosexual family unit focused western social mores. As such these things inevitably find expression in our media output”

Far Cry 5

The latest Far Cry game continues to provoke discussion; this week, people picked up on its facile fantasies and easy wins.

“the game was supposed to be about how “human social savagery is more disturbing than the simple savagery of teeth and claws.” To facilitate this, Far Cry 2 is built with systems that intersect to inconvenience the player a great deal and make combat messy.”


Continuing a theme from Heather Alexandra’s piece above, these two pieces look at how limitations to player action or knowledge enrich stories and experiences.


In writing on capitalism and corporatism, three critics highlight the portrayal of economic issues and the economic conditions in which games are produced.


Two critics go looking for joy in videogame story telling, having their desires fulfilled in some areas and left wanting in others.

“The more I play, the more I see the limitations of world and its characters, the missed opportunities for more nuance and depth.”

Shared recognition

Ableism, sexism, and racism are explored in these four articles about games, the industry, and player resistance.

“While every woman’s experience is different, a lifetime of confronting sexism in its many forms informs a certain shared recognition among one another”



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Have you read, seen, heard or otherwise experienced something new that made you think about games differently? Send it in!