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Mission Statement

Back in 2009, Critical Distance was founded to answer the question: “Where is all the good writing about games?”

Now in our fifth year of operation, we’ve seen the proliferation of thoughtful, incisive criticism, commentary and analysis across dozens of sites and publications. However, our goal remains the same: to bring together and highlight the most interesting, provocative and robust writing, video and discussion on games from across the web.

In addition to providing our readers with a consistent level of quality and critical insight, we want Critical Distance to be as inclusive as possible, to accommodate as many different perspectives and unique voices as we can. It’s our belief that a diverse pool of writers and thinkers produces a much more interesting conversation than the alternative.

At our heart, Critical Distance is not here to create a canon of “best” works. Instead, we want to facilitate dialogue.

Thus, as much as possible, we follow these three principles when we curate:

  1. Critical Distance aspires to be a safe space. We do not link to works which contain hate speech or are abusive toward individuals, and individuals or organizations who have demonstrated a history of abuse. Bigotry and toxicity are not welcome in these pages. If we have to link to something abusive for the sake of context, or if something deals with a tough subject in a way that might be triggering to others (for instance, a post on sexism might recount the author’s experience with abuse), it will in all circumstances be bracketed by content warnings.

    At present, Critical Distance provides content warnings for at least the following: rape, sexual assault, sexual harassment, homophobia, transphobia, misogyny, ableism, child abuse, graphic violence, and graphic nudity. More content warning tags will be added as the situation warrants.

  2. Critical Distance wants to promote the works and voices of those not already served by the mainstream. To this end we are always looking for new blogs, streams and channels, because we believe those outside the main body of the conversation can have as much if not more to contribute as an established critic.
  3. Critical Distance is a public trust. We are funded entirely by our readership to provide public, open resources for everyone who might benefit from us. This goes both ways: our current and upcoming features are all open for your use, but their quality is directly determined by your contributions.

    If you have a link to an article you wish to share, send it in! If you want to run an edition of This Week in Videogame Blogging, write a Spotlight or a Critical Compilation, or take part in a podcast, let us know!

    At Critical Distance we believe that community is something that we build, all of us, together — so we hope you’ll get involved!

Our adherence to these three principles is an ongoing process, and we greatly depend on and appreciate your feedback as we do our work. If, in our error, we fail to uphold any of these tenets, we hope you’ll get in touch with us.

To hear more about Critical Distance’s curatorial outlook, be sure to check out senior curator Kris Ligman’s presentation from Critical Proximity 2014. And if you are interested in learning more about the early history of the site, be sure to check out founder Ben Abraham’s presentation from the same conference, “An Oral History of Videogame Blogging.”

For more information see: How to contribute to Critical Distance. The editors can be reached via the same contact page.

Meet the Team

Kris Ligman (Senior Curator): Dire Critic
Zach Alexander (Deputy Curator): Hailing from the Edge
Alan Williamson (Systems Administrator): Five out of Ten Magazine
Eric Swain (Editor, Critical Distance Confab): The Game Critique
Lindsey Joyce (Co-chair, Blogs of the Round Table): The Joycean
Mark Filipowich (Co-chair, Blogs of the Round Table): Big Tall Words

Contributors and Correspondents

Cameron Kunzelman: This Cage is Worms
Zolani Stewart: The Arcade Review
Lana Polansky (Francophone Correspondent): Sufficiently Human
Joe K├Âller (German Correspondent): Haywire Magazine
Oscar Strik (Scandinavian Correspondent): Sub Specie

Alumni

Ben Abraham (Founder): i am Ben Abraham
Michel McBride-Charpentier: Portfolio
Michael Clarkson: Ludonarratology
Erik Hanson: Gamers With Jobs
Denis Farr: Vorpal Bunny Ranch
David Carlton: Malvasia Bianca
Ian Miles Cheong: Gameranx
Katie Williams: Alive Tiny World
Alex Cox: Future Starters
Mattie Brice: Alternate Ending