This week in videogame blogging we cruise through some videogame music, take a look back at an overlooked classic, pick up a couple of excellent pieces we missed from last week and a Chick gets stood up by Sony. Onwards and upwards! I suppose I shouldn’t be surprised any more when videogame publishers do something …
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This Week in Videogame Blogging: Hard-Casual reveals exclusively that Dig Dug has uncovered the body of Jimmy Hoffa! Now that that’s out of my system; Once more unto the breach, dear friends. For my fellow Australian readers, David Wildgoose turfs up another thoughtful commentary on the “plunder down under” that is targeting us players of electronic videogames. …
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Punk and Indie Games

May 20th, 2009 | Posted by Matthew Gallant in Link-out - (19 Comments)

By the mid 1970’s, Rock & Roll sounded nothing like the energetic blues-inspired pop songs after which the genre was named. The soundscape was now made up of concept albums, rock operas, synthesizers and 30 minute ballads. The music was elaborate and pretentious, carefully constructed by trained musicians and backed by symphony orchestras. Then a …
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This episode of the CDC Podcast is extra long to make up for the missed days in releasing last week’s CDC Podcast. This week we discuss genre in videogames by starting off with the Western and eventually interrogating the role of genre between videogames and other medium, videogame genres in general, and the role of …
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Flower

May 18th, 2009 | Posted by David Carlton in Critical Compilation: - (9 Comments)

Flower was released three months ago, and has spawned an amount of discussion that is quite disproportionate to the game’s brief length. Given all this, we thought that it was time for a Critical Compilation on the subject. If you’re aware of pieces that I missed, please link to them in the comments. One of …
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A short ‘n’ sweet one for This Week in Videogame Blogging. Not because no-one wrote anything good but because I didn’t keep my usual close tabs on the regular blogs I read. C’est la vie! As always, TWIVGB makes no claims to comprehensiveness, only quality. This week saw N’Gai Croal return to his Edge column …
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In a recent post at his blog The Inbetween, Mike Nowak bemoans the gap between intent and action which appears when game controls are more than usually complicated. Nowak notes that the unwieldy button combos in the Street Fighter series would seem unacceptable elsewhere. This [kind of] first person shooter doesn’t exist. Can you imagine the …
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Welcome! Welcome! Pull up a pew – anywhere will do. Let us now pray and give thanks to The Gods of Blogging About Videogames for this bountiful harvest of tasty reading we are about to receive. Today, we give thanks for the Polycat blog, and its excellent summary of the pros and cons of eliminating …
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Dear Critical Distance Readers, Contributors and Interested Parties, What is Critical Distance? What is its purpose and what is its aim? What gap in the field, what niche of interest, does it serve to fill? These are questions I have been asking myself for the past few weeks, and they go largely without satisfactory answers. …
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Achievement Unlocked: Sex!

May 5th, 2009 | Posted by Denis Farr in Link-out - (36 Comments)

Alex Raymond, of the While !Finished blog at the Iris Gaming Network, explains how games have established a rather simplistic view of relationships in her post “Women Aren’t Vending Machines: How Video Games Perpetuate the Commodity Model of Sex“: What the vast majority of these games inevitably do is present relationship mechanics that distill the …
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