May 28th
byHow can game creators design for specific flavours of fear? This question is a big theme of writing this week, in what has turned out to be a particularly good selection of critical writing on games. I’m excited to hit “publish” on this…
How can game creators design for specific flavours of fear? This question is a big theme of writing this week, in what has turned out to be a particularly good selection of critical writing on games. I’m excited to hit “publish” on this…
Worried about the future? Pull up a chair! This week features writing on fear and the economy in games such as Night in the Woods and Prey. The thrill of reaching an audience The Personal-Essay Boom Is Over – The New Yorker…
This week saw some social media drama in the games criticism sphere, as Georgia Tech Professor Ian Bogost invoked the pantomime conflict that is Ludology vs. Narratology. Beyond that discussion, it’s been a busy week for quality writing, with a lot of…
A lot of games critics worry, understandably, that their work can’t address the problems that people face in the real world. Others have already started the work of politically-engaged games criticism long ago. This week there are lots of examples of the…
I love it when critics find ways to get a point across without words. Images can be just as valuable a critical tool as writing; they offer a different set of techniques for demonstrating what a game is doing or what it…
Is there a lot of nihilism in the subcultures that have grown around videogames? Many of the writers featured in this week’s roundup are considering interactive media in relation to their own feelings of disempowerment and alienation. How do we use this medium…
The holiday season is upon us. Not long ago, family, food, and festivities have descended on unsuspecting folks’ schedules, and in just a few more days, family, food, and festivities will descend once again. The break in between, at least in America,…
What kind of critical practice can be built in videogames blogging? What techniques can we use as feminists to make the best intervention into how games are made? How do we relate to dramatic political change from inside of a bubble that…
We launched a fundraising campaign this week geared at getting our Patreon into a stronger position that can fund more work in the coming years, We have hit the first target, but there is still a long way to go towards our goal…
It’s a new month and a time of shiny new treats for games writing. This week saw the launch of Waypoint, which seems to have allowed the Vice Gaming crew to grow a bit and build their own set of interests and…