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super hexagon/feed/rss2/nightmaremode.thegamerstrust.com/2012/02/23/why-some-game-developers-shouldnt-like-games

ReadySet Zam archive

http://readyset.zam.com/article/1538/adults-onlyish-a-history-of-nintendos-mature-games

http://readyset.zam.com/article/1537/two-steps-forward-three-steps-back-how-hellblade-reinforces-myths-about-mental-illness

http://readyset.zam.com/article/1535/please-just-this-once-dont-give-nintendo-your-money

http://readyset.zam.com/article/1534/whats-so-great-about-watching-pro-dota-in-person

http://readyset.zam.com/article/1532/wolfenstein-iis-picture-of-american-fascism-seems-more-prescient-than-ever

http://readyset.zam.com/article/1531/why-do-we-go-back-to-the-same-places-in-games

http://readyset.zam.com/article/1528/the-perils-of-nostalgia-starcraft-remastered-and-our-repackaged-past

http://readyset.zam.com/article/1526/overwatch-does-more-than-most-when-it-comes-to-gameplay-balancing

http://readyset.zam.com/article/1519/hitmans-npcs-are-fascinating

http://readyset.zam.com/article/1512/how-much-esports-should-we-watch

http://readyset.zam.com/article/1510/heres-why-it-hurts-when-tekken-7-cuts-your-favorite-character

http://readyset.zam.com/article/1508/destiny-is-a-lot-like-dancing

http://readyset.zam.com/article/1506/playerunknowns-battlegrounds-puts-teamwork-above-competition

http://readyset.zam.com/article/1504/its-not-too-late-to-get-into-destiny

http://readyset.zam.com/article/1502/a-billion-armed-bandit

http://readyset.zam.com/article/1499/an-apology-to-final-fantasy-xii

http://readyset.zam.com/article/1494/videogame-gardens-can-be-spaces-for-reflection

http://readyset.zam.com/article/1485/dead-cells-dark-souls-and-mass-effect-what-games-can-still-learn-from-early-access

http://readyset.zam.com/article/1453/persona-5-could-say-a-lot-more-if-it-didnt-constantly-objectify-ann

http://readyset.zam.com/article/1477/who-won-this-years-e3-devolver-actually

http://readyset.zam.com/article/1452/prey-turns-open-ended-game-design-inside-out

http://readyset.zam.com/article/1444/why-arent-we-adapting-more-games-into-comic-books

http://readyset.zam.com/article/1441/sketches-of-greatness-why-do-esports-excite-us-so-much

http://readyset.zam.com/article/1440/videogames-hip-hop-and-the-value-of-saying-yes

http://readyset.zam.com/article/1438/if-you-havent-checked-in-on-heroes-of-the-storm-in-a-while-heres-what-youre-missing

http://readyset.zam.com/article/1434/marvel-vs-capcom-infinite-and-the-chase-for-fighting-game-accessibility

http://readyset.zam.com/article/1432/puyo-puyo-tetris-is-an-esport-you-can-play-against-yourself

http://readyset.zam.com/article/1431/latin-american-representation-in-games-is-getting-better—-but-its-far-from-perfect

http://readyset.zam.com/article/1429/get-wrecked-why-esports-injuries-matter

http://readyset.zam.com/article/1425/little-nightmares-i-have-had

http://readyset.zam.com/article/1408/age-of-triumph-only-serves-to-highlight-destinys-biggest-shortcomings

http://readyset.zam.com/article/1401/why-persona-5s-silent-protagonist-works

http://readyset.zam.com/article/1400/nier-automata-may-have-26-endings-but-it-respects-my-time

http://readyset.zam.com/article/1396/do-we-really-need-to-like-horizon-zero-dawns-aloy

http://readyset.zam.com/article/1399/the-old-ways-arent-best-when-it-comes-to-survival-horror

http://readyset.zam.com/article/1388/the-10-mass-effect-scenes-thatll-fck-you-up-the-most

http://readyset.zam.com/article/1382/destinys-meta-shifts-are-fascinating

http://readyset.zam.com/article/1379/square-enix-clearly-wants-to-make-a-pokemon-game

http://readyset.zam.com/article/1374/making-political-videogames-may-not-work-but-we-have-to-try

http://readyset.zam.com/article/1371/tired-game-tropes-that-zelda-breath-of-the-wild-made-me-love-again

http://readyset.zam.com/article/1341/five-games-that-improved-by-including-other-retro-games

http://readyset.zam.com/article/1331/the-5-funniest-tool-assisted-speedruns

http://readyset.zam.com/article/1330/how-the-imperial-agent-told-the-best-story-in-the-old-republic

http://readyset.zam.com/article/1328/three-quick-ways-to-change-your-relationship-with-games-in-2017

http://readyset.zam.com/article/1322/running-away-from-resident-evil

http://readyset.zam.com/article/1857/5-characters-we-still-really-want-to-see-in-super-smash-bros

http://readyset.zam.com/article/1812/the-few-times-that-nintendo-surprised-us-at-e3-this-year

http://readyset.zam.com/article/1740/what-we-hope-to-see-from-nintendo-at-e3

http://readyset.zam.com/article/1715/eight-companions-wed-love-to-see-in-kirby-star-allies

http://readyset.zam.com/article/1669/a-nintendo-vs-capcom-fighting-game-we-have-our-dream-roster-all-ready

Kill Screen archive

…bros 14

  • comic super teenage mario bros 13
  • everything game
  • feeling blue
  • best both worlds
  • com
  • comic super teenage mario bros 11
  • life after death
  • comic super teenage mario bros 10
  • sound design mass effect and sound progress
  • son pong brick theater
  • comic super teenage mario bros 9
  • comic super teenage mario bros 8
  • comic super teenage mario bros 7
  • its your move
  • going baroque
  • comic super teenage mario bros 6
  • quidditch muggles
  • comic super teenage mario bros 5
  • toying around
  • This Year In Video Game Blogging 2012

    As 2012 comes to a close and we look forward to 2013, we at Critical Distance look back at all the great writing from this year. We dug deep through the 1080 links from all the 2012 entries of TWIVGB, narrowing it down before also checking the 150 additional articles you, the readers, submitted to us for consideration. From there we did our best to create a list of the most memorable, most important and most representative writings of 2012. Critical Distance is proud to present This Year in Video Game Blogging.

    PublicationsIn the past this category has

    September 23rd

    …that human subjectivity will always prevent us from perfectly interpreting a game’s meaning:

    If Super Hexagon is an outworking of Nietzsche’s ideals, then it is also a demonstration of his shortcomings. He spoke of man as improving and as you play Super Hexagon, you will eventually improve. But he also spoke of man as becoming something more than man, transcending the weakness of man’s nature by force of will, and this is a more tenuous proposition. This is a proposition that has led to holocaust and genocide. As mankind evolves and improves, we do not become something

    Kotaku UK archive

    …Bioware Returns to its Roots in the Next Dragon Age 2014/04/22 New Legacy Kain Game Well Youd Expect 2014/04/24 One Year Simcity Better 2014/04/25 Please Stop Asking Jrpgs Making Comeback 2014/04/26 Sci Fi Skyrim Development Obsidian Time Travel 2014/04/28 Star Wars Lore Changing Heres Means 2014/04/30 Disabled Gamers Part World 2014/05/01 Defense Zombie Games 2014/05/01 Even Superpowers Cant Separate Seattle Dark Past 2014/05/01 Everything Marvel Willing Share Next Disney Infinity 2014/05/05 Pens Paper Envelopes Making Hearthstone 2014/05/06 Vlambeer Barbecues Car Accidents Student Projects Story Flock 2014/05/07 Watched Ten Game Developers Get Demolished Mma Champ 2014/05/07 Woman Puts Deus Ex Computer…

    Now Accepting Submissions for TYIVGB 2012 Edition

    …are pretty much the same. The only real rules are the post or other form of gaming criticism must have a 2012 post date. That’s from January 1st to whenever you end up sending in your suggestion. And it must be of a very good quality to be considered one of the best or representative of the year. To help, here are so criteria to help understand what we are looking for.

    1. Any piece of writing that just sticks out in your mind. Something that weeks, even months after it’s published stays with you and the culture as…

    May 15th

    …it out enthusiastically whenever it comes along, but there’s room for pretty much anything in this space. The only criteria we really apply when deciding whether to include something in TWIVGB is whether it’s worth reading. After all, it’s called This Week In Videogame Blogging for a reason! (N.B. I am aware that GameSetWatch & Gamasutra it’s called ‘This Week In Videogame Criticism’; that wasn’t my decision and was related to a clash of names, nothing more.)

    So what’s worth reading this week?

    Patricia at NightmareMode says ‘I don’t want to save the world’. If that’s not your…

    Assassin’s Creed III

    …address design issues with patching. But beyond the steady noise of grumbling fans was a more complex social dynamic at work. As Jonathan Church and Michael Klein argued at the 2013 DiGRA conference (pdf link), public displays of disappointment could be understood as “discursive moments” in the wake of a game release in which players displayed their “gaming capital” (i.e. depth knowledge of game franchises, world lore, game design analysis, etc.), and comment on the perception gap built up by hype. Official critics had for their part to contend with their own complicated reactions: a game as big and complex…

    Brendan Keogh | Keywords in Play, Episode 31

    …or music or community management, you know. And they saw development as a much more touching the game software kind of techy kind of role, and it is, right? Part of the historical baggage of games is its connection to computer science and IT and whatnot, and so video game developers very much builds off software developers as a term. We don’t talk about music developers or film developers, like there’s such a clear tech world connotation of that word “developer” which suggests certain forms of game making and suggests excluding others and so that’s why I use game maker…

    Braid 10th anniversary Critical Compilation

    …a form of “imperative storytelling” from designer to player, comparing it to George Perec’s 1978 novel Life: A User’s Manual:

    “Blow’s and Perec’s works, though produced in very different media, communicate significant parts of their stories in the same way. Both employ a similar kind of rhetoric that is based on the spatial relation of objects not only within the texts (i.e. the diegetic space of game and novel) but also within their meta-textual features (the arrangement of chapters, graphics, extra-diegetic pictographs, etc.).”

    Also in 2012, sound designer Chris Olson was fascinated by Braid’s use of…