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narratives

December 18th

…thousands of prisoners in dozens of prisons across the country to reach out, despite repressive conditions, and coordinate the time and method of a nationwide strike […]”

Phoenix Wright

  • Phoenix Wright & Aviary Attorney – AFA – YouTube Youtuber “Lord Faust” contextualizes the narrative style of attorney games in midcentury television procedurals, and discusses how these narratives reflected social changes in the perception of the criminal justice system.
  • ace attorney – spirit of justice | malvasia bianca David Carlton shares the pleasure of spending time with fictional characters who value the search for truth.

Kill Screen archive

…try form opinions everything happened e3 part 2

  • try form opinions everything happened e3 part one
  • good laugh ben esposito
  • sympathy spoon collector witcher 3 blood wine
  • overwatch pleasure transmedia narratives
  • weekend reading rage cage
  • the pac man
  • marc ten bosch mathematical mysteries 4d videogame
  • announcing issue 8 5 new digital zine
  • aussie esports go global australian cyber league
  • literature games future book publishing
  • prison videogame camera
  • mirrors edge politics parkour
  • videogame dares tackle african politics
  • man beaten leg back alley
  • difficult history videogames indigenous…
  • May 7th

    …media.

    “Plot” as it relates to our own memory is disconnected from the memories themselves. As you sit with your friends, beer in hand, and tell a personal story, you aren’t sharing memories, but a facsimile of a past account. One that lacks the sensation of being and doing. It’s a rough hewn structure meant to function as allegory for the original occurrence.

    I cannot make a house

    Speaking of spatial narratives, these pieces focus on spatiality to examine what it’s like to spend time in a game.

    • The Doubled Meanings of…
    Abstract image evoking bird silhouette

    May 14th

    …this is not the case. Rather than the interactive aspects of games driving the process of identification, she argues that it is the affective qualities of game narratives that build connections between players and characters.”

    Fetishistic details

    Finally, two writers consider the meaning of interacting with the tiny details of a videogame world.

    • The Whole of the World: Positions of Consideration in Games – Not Your Mama’s Gamer Alisha Karabinus highlights a theoretical approach to worldbuilding and environmental narrative that offers a response to the question of what kind of storytelling is best suited to…

    May 21st

    narrative’s compassionate treatment of small-town darkness.

    [W]e all know why Possum Springs dried up. It was never because the jobs left. It was because the job-givers couldn’t move on. The wealthy were afraid of giving up wealth, the town stayed transfixed on the past, on an ideal of a misremembered American dream.

    At the end of everything

    Four writers related their understanding of game narratives to specific mental states that games and other media can generate.

    • Janet Murray on why some players and critics still cannot tolerate narrative in games – First…

    May 28th

    …cause-and-effect in human society – one of the games in question being the Great British Bakeoff TV show.

    • No Contest — Real Life Britney Summit-Gil describes how the framing of a game show lends itself to different narratives about how human society functions.
    • Future Unfolding review | ZAM – The Largest Collection of Online Gaming Information Eron Rauch waxes lyrical about the aesthetic joys of this tribute to early 1990s adventure games.

    Despite occasional New Age banalities, and its densely lethal and repetitiously ramping late-game challenges, Future Unfolding is an immensely ambitious game that

    June 4th

    …clear conclusions about choices in dialogue writing and UI design.

    Most media have a predetermined, linear, progress. Even when the writer tries to hide this under a complex narrative, there’s only one way to go from beginning to end. Under this aspect, games are a completely different medium: writing a game means dealing with mutations, branching narratives, and is a sort of chaos theory applied to storytelling.

    Worlds Outside

    The contexts we bring to games can change them specifically for us, in ways that may not be apparent without the knowledge we go in

    May 3rd

    …thinking. Or, more profoundly, an alternate universe in which the video game industry realized that grand narratives about saving the world from destruction had less of an impact on the players than sketches of what our daily lives, loves, families are or could be like

    Go read about his experience with Chrono Trigger.

    Going all the way with L.B. Jeffries this week, he’s produced an excellent ZA Critique of Gears of War that looks at the ‘classical hero’ and finds some real similarities in Marcus Phoenix, et al. to characters in The Iliad and The Odyssey. He…

    July 9th

    …three articles look at positive emotions, self-image, and mental health issues as represented in games.

    • ‘The Beatles: Rock Band’ Was a Revolution for Gaming Fantasies – Waypoint Ed Smith indulges in the escapist fantasy of imagined fame and success, reflecting on the lifestyle implications of The Beatles as aspirational icons.
    • ‘The Town of Light’ Leverages Reality to Portray Survival Horror – Waypoint Joe Donnelly interviews a team working on a game that is rooted in local history.
    • Vidcon Alley — July 3, 2017 Marek Kapolka argues that repressed trauma narratives in games can often clang, due

    August 6th

    This week’s games criticism takes us to world’s of economic disparity, both imagined and real, and introduces a slew of writing on Tacoma, Fullbright’s spiritual successor to Gone Home. Welcome to This Week in Videogame Blogging!

    Economics as usual

    How we experience games is informed by our various lived experiences, and narratives in games can explore conditions and circumstances players may be far removed from.

    • Tacoma Review | Zam Let’s begin with Steven Strom who reviews the follow-up to Gone Home, Tacoma, which finds economic oppression in what appears to be a society free of