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sound

December 9th

…are really shitty for a really long time. It’s just that the good ones get better.) Frankly, it’s pretty fucking terrifying.

I hope this doesn’t sound dour and anxious, because that’s certainly not how I feel. In some ways, having to rely on faith this way is liberating. Knowing that you can’t be sure means you just have to do your damn best and hope.

GO WEST YOUNG MAN

On Videogame Tourism, Rainer Sigl suggests that the tendency toward exploration in games hearkens back to our ancestral roots as wanderers:

Games’ virtual spaces allow…

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February 17th

…like a well rounded, fully realized person. Not an archetype.

Throughout my life, I’ve wanted to be in a game or live as a musical, and now I know that combination isn’t as absurd as it might sound, according to Aaron Matteson. And it seems like things have been getting too personal for some peoples’ tastes, so Andrew comes to task again to interrogate the lack of conversation surrounding the craft of personal writing. He will be a great number one for my eventual rule. So would Sam Machkovech, who’s frankness about the impossible position game critics are…

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April 28th

…Border House.

Jennifer Finelli has got a nifty article about using sound as the basis for gameplay up on Insert Quarterly, and Cameron Kunzelman mused on his out-of-body experience playing Mirror’s Edge.

In my corner of the world Dennis Kogel is still not done getting all his GDC stuff out, here he is interviewing Quynh Nguyen and Richard E. Flanagan, makers of FRACT OSC. Don’t let the beginning fool you, the interview is in English. Plus there’s an audio version, for if you want to listen to it.

Also on Superlevel, Christian Schiffer wrote about political ideologies…

July 21st

…fear, or even disgust. If these at first do not sound like actual paradoxes, it is simply because we are so used to their existence that we sometimes forget that they are paradoxes at all. The shared conundrum is that we generally try to avoid the unpleasant emotions that we get from hearing about a sad event, or from failing at a task. Yet we actively seek out these emotions in stories, art, and games.

Alex Duncan on his blog The Animist for his second post, look at the treatment of death in two popular indie platformers —…

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August 25th

…shortens its encounters to suit handheld. And on Plus 10 Damage, David Russell Gutsche draws an interesting comparison between the state of competition-as-entertainment in modern media and in T.H. White’s depictions of King Arthur — and calls for games to, likewise, go on a quest for some Holy Grail.

On Ontological Geek, the writers sound off on boss battles — the purpose they serve, and favorite examples thereof.

Via Rock, Paper, Shotgun, Keith Judge pens his confessions of a failed indie developer.

Finally, this wrenching post by coder David Brady has been getting a lot of attention…

September 15th

…caring for a newborn reminds her of various games:

> N You are in the NURSERY. > look There is a CRIB here. You hear a PURRING SOUND. > i You are carrying a BABY. > put baby in crib You cannot put the baby in the crib. > examine crib There is a CAT in the crib. It is purring in its sleep. > remove cat from crib There is an INDIGNANT CAT on your feet. > put baby in crib You are in the NURSERY. There is a CRIB here. There is a BABY in the

The Art of Level Design Analysis

…of clever design. I touch my cap to them, but obviously I can’t feign authority about them! If there are articles about multiplayer games you enjoy, then I fully encourage you to post it in the comments. Also bear in mind that I haven’t quite seen everything and I am enormously biased, so please post as well if you feel I’ve omitted something good!

Hamish Todd is a science enthusiast and designer of Music of the Spheres, a recently released PC puzzle game about bouncing bullets, sound, and mathematics. He sometimes blogs at Gamasutra.com and is available for consulting.

December 8th

…previous piece about engendered AI for Unwinnable. Cool fact: Siri has a male voice in the UK, which makes it sound like a robotic butler. Hopefully Apple will use their cash reserves to hire Ellen McLain and then we can make some ‘GlaDiOS’ jokes.

Gotta Read ’Em All

At the Atlantic, Daniel Gross investigates Pokémon Red, White & Blue, the latest PETA videogaming non-sequitur. As Gross points out, the world of Pokémon is much more ethically complex than PETA’s facile treatment: but of course, their games exist to make headlines, not real arguments.

Here’s a couple of…

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February 25th

…smaller continue to be shunned and silenced.

I now want to point to streamer and Voiceover actress Tunesha Davis, who has been streaming to raise money for her friend Albert’s kidney surgery. Davis’ streams are great, they’re super energetic and fun to watch, and it’s a good example of critical engagement with games that goes beyond writing.

Meanwhile, Nathan Blades on OnePixel makes a sound argument for a queer escapism, an exploration of agency that diverges from white hetero-patriarchal dispositions.

I’m totally enamoured with the insight that Jordan Minor brings with his piece on The Escapist….

April 6th

…they believed was going to be a filmed game jam, but in fact became more of a reality show. The environment was so inhospitable and toxic that the participants unanimously walked off the set after only one day of filming. Jared Rosen, a journalist who was present for much of the production’s meltdown, has the main thrust of the story.

Participants Zoe Quinn and Adriel Warrick have both weighed in to the extent that they are able (emotionally or contractually) about what went down. Meanwhile, fellow participant and SoundSelf developer Robin Arnott put things like this:

A