March 13th
…is ultimately illusory; your avatar may balloon in stature, hoard all within reach, but you remain unchanged. In our isolation, the illusion constructed by the virtual, while appealing, offers us a hollow prize.”
Getting space
Finally, these last two pieces address space in games in very different ways: one much more formalistic, the other as part of an analysis of aesthetics.
- Gamasutra: David Stark’s Blog – Grids in Games: Scale and Shape David Stark provides a great overview of how games break down space and time into units.
- ‘Quadrilateral Cowboy’ Points to a Different…