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Year Walk

January 24th

…son, Joel:

A Christian family who during their son’s illness turned frequently to God, the Greens do not shy away from discussing religion. Both in conversation and in their game, they recall periods when their faith has been tested, miracles they have witnessed and the times prayers have gone unanswered.

Current Mood: Doom

Rich Stanton covers John Romero’s newest level for Doom, “Tech Gone Bad” 22 years after the game’s original release:

Stanton’s piece details everything from Doom’s legacy, the personalities of the original Id Software team and the personal flourishes that have

August 28th

…means that players are gaming in public in a highly conspicuous way. This is very different from the smartphone games that function as something to do while waiting in line or in general insufficiently entertained by life. When I walk around the neighborhood with my smartphone in hand and then stand still for thirty seconds, flicking my finger on my screen, most people know perfectly well what I’m doing and that I’m relatively invested in it. And I’m pretty sure they’re judging me. “

Bloodthirst

In yet more reflections on ethics, these pieces consider how the way…

Dark Souls

…the Dark (On Mechanics and Design)

“In thine exodus from the Undead Asylum, maketh pilgrimage to the land of Ancient Lords…”

Dark Souls starts to reveal its subversive nature before even granting the player agency. Whether we lovingly customised our characters or rushed the creation process, the first sight to greet us upon starting is a sunken, decomposed mockery of our fresh-faced avatar. Years of internalised logic is inverted in an instant. Death not as failure state, but as starting point.

“Even after extended play has resulted in mastery of the game, there remains

November 10th

Welcome back, readers.

There’s a lot going on this week! I should have come to expect that by now, given how the big releases tend to pick up around this time of year, but it’s hard to keep track of it all. The critical focus this week is Disco Elysium, but I’m sure we haven’t read the last about Death Stranding, or Control, or the many other critically fascinating games we’ve gotten this season.

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Bad…

Gregory Whistance-Smith | Keywords in Play, Episode 21

…outside of my architecture degrees, I’ve also got a degree in digital humanities at the University of Alberta here. And that was, during that degree is where I started doing the work that became this book. So, I’ve got a book that just came out this year, called ‘Expressive Space: Embodying Meaning in Video Game Environments’. And so unsurprisingly, I’m looking at video games the way an architect might, and looking at the spaces of those environments. And I guess I should also say all of these wonderful things we have now that are not very gamey. So, walking simulators…