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Nier

March 10th

…the most of the depressingly mundane.

  • Rose | Unwinnable Deirdre Coyle discusses a tragic romance in, honestly, the last game in which I expected anybody to find any such thing.
  • “Unlike New Vegas, Fallout 76 doesn’t actually have fuckable robots. But it does have a robot plotline centered around doomed love . . . and is that really so different?”

    Rugged Women

    I distinctly recall 2010’s NieR making waves at the time of its release for featuring a middle-aged father as the primary protagonist, but we’ve had older dudes at the helm of

    January 12th

    …deeply with it. Nier: Automata could speak to them as individuals in a way it might not have while reading subtitles.”

    Play on a Precarious Planet

    Y’all don’t need me to give you another reminder that shit is kind of fucked up right now around the world. But how are players–and developers–making sense of uncertainty, or even charting a path forward founded on hope? Two authors this week tackle these questions.

    • ‘Wattam’ Is a Children’s Guide to Eco-Radicalism – VICE Lewis Gordon looks at the environmental–but also community-minded–over-and-undertones of Keita Takahashi’s latest.
    • Iran, War,…

    March 15th

    …and responses to popular games and the critical themes they intersect with.

    • Fantasies of Fatherhood | Unwinnable Yussef Cole breaks down Dad Str~, err, Death Stranding‘s weird, abstract dad tourism and its attendant punishment of women and motherhood.
    • NieR: Automata | #momvsgames momvsgames reports back from the experience of fighting for the glory of mankind.

    “The questions were very surprising and I answered in complete honesty and good conscience. It took me some time to understand that I just couldn’t make it by my own and that I had to accept help.”

    New Call for Critical Compilations!

    …Death Stranding

  • Deus Ex series
  • Disco Elysium
  • Earthbound/Mother series
  • The Elder Scrolls V: Skyrim
  • Fallout series
  • Far Cry series
  • Final Fantasy X and X-2
  • Final Fantasy XIII
  • Fire Emblem series
  • Gone Home
  • Grand Theft Auto series
  • Heavy Rain
  • Journey
  • Kentucky Route Zero
  • L.A. Noire
  • The Last of Us
  • The Legend of Zelda series
  • Mario series
  • Metal Gear series
  • Metro series
  • Minecraft
  • Nier series
  • No Man’s Sky
  • Papers, Please
  • Portal and Portal 2
  • P.T.

  • February 21st

    …the articles! They’re good.

    • What’s Cookin’?: Cooked With Love Brings Being a Messy College Queer to Life Through Food – Uppercut Ty Galiz-Rowe considers a relatable culinary chaos in Cooked With Love.
    • Nier Automata and The Queer Experience of Its Bushes | Gayming Magazine Trevor Richardson unpacks the queer allegorical ramifications of those gods-damned bushes.

    “There is no canonical explanation for why the YoRHa androids’ powerful bodies don’t plow through the foliage unfettered. However, their antagonistic relationship to the fauna speaks to an incompatibility with the world they are thrust into; only deepening the

    August 1st

    …Tellers

    Next up, three pieces on worldbuilding, narrative themes, and storytelling tools.

    • Destiny 2: Beyond Light has set up a compelling political allegory | Polygon Kaile Hultner looks in on some of Destiny 2‘s recent storytelling successes by examining its political landscape and its treatment of xenophobia, refugees, and cults.
    • The Dreadful Weight of Feeling Seen in Nier Replicant ver. 1.22 – Uppercut Trevor Richardson relates Emil’s character arc, transformation, and bodily experience to tensions of queer experience, trans euphoria, and visibility.
    • The Uncanny Deck: Co-authoring with GPT-2 – Emily Short’s Interactive Storytelling Emily Short

    May 9th

    …seen, I tell myself in the daytime, as I walk around my neighborhood and mentally match the bursting pink and white cherry blossoms with their striped and spotted gray bark. I’m doing this for the aesthetic, I tell myself at night, collecting and arranging pixels that will one day disappear as completely as this spring’s blossoms.”

    Critical Chaser

    This one was too lyrical to not be our sendoff for the week.

    • This World and Everybody In It | Bullet Points Monthly Reid McCarter takes notes on the world of Nier: Replicant.

    “You…

    August 1st

    …in NieR: Automata have gleaned from the human ruins of gender, beauty, war, and philosophy.

  • Griefing the Climate Apocalypse in ECO | First Person Scholar Laura op de Beke considers politics and practices of grief and griefing in a survival crafting game about ecological crisis.
  • “More than its commitments to ecological fidelity in the game’s rules and its representations, I think ECO should be lauded for staging issues of environmental crisis in online social space where it invites both collaboration, as well as sabotage.”

    Art and Artist

    Get out your reading glasses now

    August 21st

    …it went Super.

    “A metal heart beats at the center of a wild world, a steel poison creeps through plant-covered capillaries. It’s legitimately poetic, but relies entirely on imagery to make its point. Even the notoriously silent Super Metroid is more explicit.”

    Critical Chaser

    The Berlin Interpretation of dating platforms.

    • She Convinced Tinder Men To Buy Nier:Automata Then Ghosted Them | Kotaku Glory to Mankind.

    “By her count, she roped 22 men into her devious yet amazing scheme. Since it’s been a couple of years, she claims, she couldn’t…

    Florence Smith-Nicholls | Keywords in Play, Episode 25

    https://mcdn.podbean.com/mf/web/af7m38/24-florence-smith-nicholls.mp3 Download “Keywords in Play” is an interview series about game research supported by Critical Distance and the Digital Games Research Association. This epsiode we speak with Florence Smith-Nicholls about the paper “The Dark Souls of Archaeology: Recording Elden Ring” (https://arxiv.org/abs/2204.10949). Florence is a game AI PhD researcher based in London. They also work as a Story Tech, a member of the writers’ room at the indie studio Die Gute Fabrik. Building on their background as an archaeologist, they have contributed to the field of archaeogaming through experimenting with archaeological approaches to titles such as Elden Ring and Nier: Automata.