Search Results for:

Горосокоп стрелец на апрель. Гороскоп на 2021 для женщин. Гороскоп на 2021 для мужчин. — Дизайн Человека — «-Дизайн Человека-» гороскоп и астрология. Новый гороскоп для льва. Подписывайтесь - instagram - batmanapollo

April 18th

…that end in “day”) is always a good day for critical meditations on how popular media alternately props up and critiques the police as an institutional locus of power and violence. We begin this week’s issue with two highlights examining this topic as it relates to a pair of very different well-loved games.

  • The Wrong Side of History, or Being a Cop in L.A. Noire — Gamers with Glasses Blake Reno meditates on L.A. Noire‘s narrative attention to cop corruption and systemic injustice.
  • Disco Elysium and Copaganda – No Escape Kaile Hultner discusses the challenges and concessions

May 30th

…current state of crunch and accessibility from an ageing-based perspective, respectively.

  • ‘Crunch’ Is No Cheat Code for Better Video Games | Current Affairs Adis Posko surveys the state of crunch culture in the games industry in 2021, observing that absusing your employees doesn’t lead to better games, and reiterates the call for games workers to organize and for consumers to think critically about their purchases.
  • Learning by ageing – Kimimi The Game-Eating She-Monster Kimimi highlights the need and value for accessibility in games design, both hardware and software, with a specific focus on the needs of ageing

September 12th

…surprisingly close to realism.”

True Colors

Next up on deck, two conversations on representation in games this week, whether it’s the latest pre-release outrage or the more personal experience of feeling seen.

  • Your problem with God of War’s Thor is because of fatphobia | Gayming Magazine Aimee Hart asks when, where and how videogame characters are allowed to be fat in 2021-present-date.
  • Life Is Strange: True Colors Showed Me It’s Okay To Be A Straight Trans Woman | TheGamer Jade King reflects on her time smooching Ryan, and the importance of Alex being established…

October 31st

…be portrayed in flawed and complex ways — the good, bad, and everything in between — without resorting to lazy stereotypes.”

The Empire, Peeled Back

Our next section highlights two writers charting different intersections of colonial empire with their object games.

  • How The Great Ace Attorney Chronicles portrays the immigrant experience | Eurogamer.net Alan Wen finds authenticity in how The Great Ace Attorney Chronicles captures Ryunosuke Naruhodo’s experiences, mediated by the spectre of colonial empire, as he travels from Meiji Japan to Victorian England.
  • Deposition, Acquisition, and Deferred Satisfaction in Zork I | Gold…

December 19th

…O’Dell Harmon chats with Jason Kelley about creating Black characters in games that go beyond surface representation to deliver flavour, context, and depth.

  • Difficulty in Video Games is Accessibility | Can I Play That? Vanessa/PleasantlyTwstd discusses transparency, customizability, and giving the player the tools to succeed as complementary rather than contradictory to the design goals of challenge.
  • “When we talk about difficulty as an accessibility feature, we’re not asking for worlds to be wholly devoid of challenge, engagement, or the core mechanics — we’re asking for solutions that can be adjusted and catered for many people.”

    Leon Xiao | Keywords in Play, Episode 15

    …deciding not to implement loot boxes in their games anymore. For example, Epic Games have said this. So, our second hypothesis was that the loot box prevalence rate that we will now find in 2021, will be lower than the 59% that Zendle et al. found in 2019, two years ago.

    Darshana: Can you tell us a little bit about your method, and how you coded the ways that games disclosed reward probabilities? Were there any curveballs or cases that stood out in particular?

    Leon: I think what you put a name on the method that we use,…

    January 16th

    …culture, both in the micro with Genshin Impact and the macro with the industry as a whole.

    • Genshin Impact’s Opera Controversy Is A Big Cultural Moment | Kotaku Sisi Jiang breaks down why it matters that Genshin just exposed a wide international audience to Chinese opera.
    • Virtually Ideological: Cycles of Neoliberalism in the Video Games of 2021 Jon Bailes considers the games produced by–and sometimes in opposition to–a year stuck on ideological repeat.

    “It also feels appropriate given where we started that The Eternal Cylinder was made in Chile, the location of that early

    February 6th

    …that framework.

  • The Haunted PS1 Demo Disc Series Looks to the Past to Create a New Future Outside Corporate Games | Paste Grace Benfell reflects on The Haunted PS1 Demo Disc and its spinoffs as a counterpoint in both aesthetic and organization to other banners and collaborations in the contemporary indie scene.
  • “The annual Haunted PlayStation Demo Disc, and the spin off Madvent collections, offer fewer games, less frequently. In exchange, they get a specificity, weight, and tactile difference. Many of the games in the 2021 Demo Disc are first person, exploration horror games. In a…

    April Tyack | Keywords in Play, Episode 17

    https://mcdn.podbean.com/mf/download/kiyagv/17-april-tyack.mp3 Download “Keywords in Play” is an interview series about game research supported by Critical Distance and the Digital Games Research Association.

    April Tyack is a postdoctoral researcher at Aalto University and vice-president of DiGRA Australia. April researches player experience and how games facilitate different types of experiences. In this episode, April discusses the paper Off-Peak: An Examination of Ordinary Player Experience (2021), published with Elisa D. Mekler. The paper critiques the focus in game research, culture and development on extraordinary, optimal or peak experiences, and how this focus has shaped the field of HCI in particular. Ordinary player

    February 13th

    …to the latest flare-up in indiepocalypse discourse with an anarchist’s perspective on why we need the imagination of diverse designers for the past, present, and future.

  • ¿It Takes Two si merece ser considerado el GOTY o mejor juego de 2021? | GamerFocus Julián Ramírez explores the industry culture around awards nominations and wins, and why it’s important that a game outside the AAA won the top award at the most recent Game Awards (Spanish-language article).
  • There Aren’t Too Many Indie Games, Actually | TheGamer Khee Hoon Chan talks to indie developers about discovery, sustainability, and making space for…