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ReadySet Zam archive

http://readyset.zam.com/article/1579/suraya-hawthorne-destiny-2s-token-human

http://readyset.zam.com/article/1578/cuphead-and-the-forgotten-joy-of-putting-the-controller-down

http://readyset.zam.com/article/1569/my-top-10-most-played-games-and-my-excuses-for-them

http://readyset.zam.com/article/1568/i-love-you-indiecade

http://readyset.zam.com/article/1562/a-few-ways-destiny-2-could-still-salvage-its-awful-writing

http://readyset.zam.com/article/1561/my-mail-order-neighbor

http://readyset.zam.com/article/1559/destiny-2s-failsafe-is-a-real-voice-among-player-propaganda

http://readyset.zam.com/article/1557/a-football-spiral-universe-what-17776-and-david-oreillys-everything-tell-us-about-art

http://readyset.zam.com/article/1555/the-economic-dread-of-little-red-lie-and-design-home

http://readyset.zam.com/article/1554/vision-cones-and-street-ball-how-an-obsession-with-hyperrealism-has-suffocated-modern-sports-games

http://readyset.zam.com/article/1552/why-dont-we-complete-games

http://readyset.zam.com/article/1549/uncharted-the-lost-legacy-is-proof-the-series-still-has-room-to-grow

http://readyset.zam.com/article/1548/bless-you-mr-jackpots-in-defense-of-twin-peaks-dougie-jones

http://readyset.zam.com/article/1538/adults-onlyish-a-history-of-nintendos-mature-games

http://readyset.zam.com/article/1537/two-steps-forward-three-steps-back-how-hellblade-reinforces-myths-about-mental-illness

http://readyset.zam.com/article/1535/please-just-this-once-dont-give-nintendo-your-money

http://readyset.zam.com/article/1534/whats-so-great-about-watching-pro-dota-in-person

http://readyset.zam.com/article/1532/wolfenstein-iis-picture-of-american-fascism-seems-more-prescient-than-ever

http://readyset.zam.com/article/1531/why-do-we-go-back-to-the-same-places-in-games

http://readyset.zam.com/article/1528/the-perils-of-nostalgia-starcraft-remastered-and-our-repackaged-past

http://readyset.zam.com/article/1526/overwatch-does-more-than-most-when-it-comes-to-gameplay-balancing

http://readyset.zam.com/article/1519/hitmans-npcs-are-fascinating

http://readyset.zam.com/article/1512/how-much-esports-should-we-watch

http://readyset.zam.com/article/1510/heres-why-it-hurts-when-tekken-7-cuts-your-favorite-character

http://readyset.zam.com/article/1508/destiny-is-a-lot-like-dancing

http://readyset.zam.com/article/1506/playerunknowns-battlegrounds-puts-teamwork-above-competition

http://readyset.zam.com/article/1504/its-not-too-late-to-get-into-destiny

http://readyset.zam.com/article/1502/a-billion-armed-bandit

http://readyset.zam.com/article/1499/an-apology-to-final-fantasy-xii

http://readyset.zam.com/article/1494/videogame-gardens-can-be-spaces-for-reflection

http://readyset.zam.com/article/1485/dead-cells-dark-souls-and-mass-effect-what-games-can-still-learn-from-early-access

http://readyset.zam.com/article/1453/persona-5-could-say-a-lot-more-if-it-didnt-constantly-objectify-ann

http://readyset.zam.com/article/1477/who-won-this-years-e3-devolver-actually

http://readyset.zam.com/article/1452/prey-turns-open-ended-game-design-inside-out

http://readyset.zam.com/article/1444/why-arent-we-adapting-more-games-into-comic-books

http://readyset.zam.com/article/1441/sketches-of-greatness-why-do-esports-excite-us-so-much

http://readyset.zam.com/article/1440/videogames-hip-hop-and-the-value-of-saying-yes

http://readyset.zam.com/article/1438/if-you-havent-checked-in-on-heroes-of-the-storm-in-a-while-heres-what-youre-missing

http://readyset.zam.com/article/1434/marvel-vs-capcom-infinite-and-the-chase-for-fighting-game-accessibility

http://readyset.zam.com/article/1432/puyo-puyo-tetris-is-an-esport-you-can-play-against-yourself

http://readyset.zam.com/article/1431/latin-american-representation-in-games-is-getting-better—-but-its-far-from-perfect

http://readyset.zam.com/article/1429/get-wrecked-why-esports-injuries-matter

http://readyset.zam.com/article/1425/little-nightmares-i-have-had

http://readyset.zam.com/article/1408/age-of-triumph-only-serves-to-highlight-destinys-biggest-shortcomings

http://readyset.zam.com/article/1401/why-persona-5s-silent-protagonist-works

http://readyset.zam.com/article/1400/nier-automata-may-have-26-endings-but-it-respects-my-time

http://readyset.zam.com/article/1396/do-we-really-need-to-like-horizon-zero-dawns-aloy

http://readyset.zam.com/article/1399/the-old-ways-arent-best-when-it-comes-to-survival-horror

http://readyset.zam.com/article/1388/the-10-mass-effect-scenes-thatll-fck-you-up-the-most

http://readyset.zam.com/article/1382/destinys-meta-shifts-are-fascinating

Calling for Critical Compilations!

…Bioshock 2

  • Bioshock Infinite
  • Dear Esther
  • Deus Ex series
  • Dishonored series
  • The Elder Scrolls V: Skyrim
  • Fallout: New Vegas
  • Fallout 4
  • Far Cry series
  • Final Fantasy VII
  • Final Fantasy X and X-2
  • Final Fantasy XIII
  • Gone Home
  • Heavy Rain
  • Journey
  • Kentucky Route Zero
  • L.A. Noire
  • The Last of Us
  • Mass Effect series
  • Metal Gear series
  • Metro series
  • Nier Automata
  • Nier Gestalt and Replicant
  • No Man’s Sky
  • Papers, Please
  • Pathologic
  • Portal and Portal 2

  • March 29th

    …there in need of the same kind of attention and preservation support.

  • LGBT Games History: NieR – Gayming Magazine Natalie Flores revisits the well-established–as well as somewhat more obscure–elements of queerness in the somewhat-more-obscure first NieR game.
  • How Games Marketing Invented Toxic Gamer Culture – VICE Jess Morrissette traces the linkages between toxic masculinity and harassment culture in games and the enabling marketing of yesteryear.
  • Revisiting BEN Drowned on the 20th Anniversary of Majora’s Mask | Fanbyte Kara Dennison looks back at one of gaming’s most famous creepypastas and evaluates what makes it so successful.
  • There…
  • August 2nd

    …No Matter His Age, the Point of Nier is Compassion, Not Tragedy | Sidequest Madison Butler compares the younger and older iterations of the character Nier, finding that the latter bucks the more brooding trends towards dadification in favour of telling a more compassionate story.

  • How Persona 5 Royals’ Mature Love Interests Reinforce Toxic Masculinity | Uppercut Jess Cogswell unpacks the double-standard undercutting Persona 5 between masculine and feminine authority figures who prey on children (Content Notifications for sexual abuse).
  • “In Persona 5 Royal, Atlus perpetuates their long-standing relationship with toxic masculinity by refusing to acknowledge…

    April 18th

    …stunt/shitpost is also genuinely good queer representation.

  • Nier Replicant Still Portrays Queer Bodies with Brutal Honesty | Paste Austin Jones unpacks Nier Replicant‘s themes of ostracism, queer acceptance, and found family.
  • “Queer people are often told that their bodies are unworthy, ugly, or loathsome unless they are somehow useful. Because of this, young queers often fear rejection unless they present some sort of functionality—are they entertaining? Do they ascribe to popular beauty standards? Do they have some kind of talent that contrasts their otherwise repulsive selves? A queer person fitting into mainstream society is possible, but…

    June 6th

    …Epilogue Gaming Blake Andrea reflects on the tensions and balancing act between playing for the self, playing for an audience, and playing for the algorithm.

  • [Opinión] Nier Replicant y la sexualización de Kainé | GamerFocus Julián Ramírez discusses how Yoko Taro’s desire to subvert player expectations with Kainé ultimately does a disservice to her character (Spanish-language article).
  • Xalavier Nelson Jr.: “El Paso, Elsewhere is my ultimate expression of vulnerability” Jake Tucker chats with Xalavier Nelson Jr. about artistic vulnerability, feeling seen as a creator, navigating creative spheres while Black, and making his dream game.
  • “El…

    September 19th

    …narratives, mechanics, and thematic resonances.

    • Ultima 4 [1985] – Arcade Idea Art Maybury appraises Ultima 4 as one of the more successful early installments in an ongoing canon of games which try to capture some aspect of Dungeons & Dragons‘ essence, focusing on the game’s innovations and experiments with scale, structure, and moral philosophy.
    • A is for Jump – GlitchOut Oma Keeling is thinking about platformers–their simplicity, their strangeness, their ubiquity, and most of all their narrative flexibility.
    • The Spectre of Gacha Oblivion | Bullet Points Monthly Kazuma Hashimoto considers the ways in which Nier is

    June 19th

    …Queer Melancholia in the Post-Post-Apocalypse of NieR:Automata – NiCHE Kaitlin Moore ties together the destabliziation of the environment, time, history, embodiment, and human subjectivity in the world of NieR Automata.

  • Being Trans is the ‘Dark Souls’ of Gender: An Exploration of Parallels | Epilogue Gaming Flora Eloise, in an expansive critique, relates the experience of coming back to Lordran to the experience of coming out as trans.
  • “Being trans is a way of becoming your own mental self-defense instructor, developing techniques that disarm, diminish, and defuse the slurs, the dog whistles, the cheap shots, the awkward…

    This Year in Videogame Blogging: 2022

    …different or outside the binary must be struck down.

    The Taroverse

    This year saw the release of Nier Automata: The End of YoRHa Edition, but let’s be honest: when are we not talking about the beloved works of Yoko Taro?

    • A Rain to End and a Flower to Begin – No Escape Alephwyr applies a xenofeminist critical lens to Drakengard 3 and one of its key progenitor texts, Hybrid Child:

    The xenofeminist ethos can be boiled down to a few key tenets:

    • If nature is unjust, change nature.
    • Alienation

    August 29th

    …simplification of both content and design to show how inane the bare bones interaction of that game really is.”

    Michael Clarkson looks at Nier and ‘the curious case of Kaine’; “So here you have it: a character who basically compiles every single sexist trope in JRPG character design into a single body.”

    Eric Swain at The Game Critique argues in defence of Ludonarrative Dissonance.

    Brendan Keogh of Critical Damage writes about ‘Feeling Every Punch’ a follow-up to his ‘Player Privilege’ post, looking at the interesting amount of overlap between the real and virtual worlds:

    the