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Elizabeth LaPensée, Ph.D | Critical Distance: Keywords in Play, Episode 1

…interview that they had never actually played the games. So their argumentation was undone, but that was only thanks to the fact that there were people who knew about games who were able to come forward and became sort this like media fighting media. Ah, you had Fox News saying “this trains eco-terrorists”. And that went out across national news and then that bigger story broke into smaller stories which hit all of the state television news shows, right.

Darshana: Sure

Elizabeth: And so there was just sort of this smattering that happened. And then you had the…

Abstract image evoking bird silhouette

June 19th

…avoidance while keeping the action up-tempo they gave you the ability to run crazy fast […] Falling back on those old tropes would not only look really weird in 2016, but it would also put the game in this sort of boring, well-tread space play-wise. [DOOM 2016’s] response to that conundrum is to keep the gameplay movement-focused, but shift the way movement is used.”

BONUS!!! Non-English writing

Finally, a section on writing in languages other than English! I have a follow-list of blogs in Spanish, French and Japanese, but we can also accept recommendations in other languages,…

This Year in Videogame Blogging: 2020

…against toxic masculinity, despite failing to give its female characters very much agency.

  • Breaking the Cycle: How Star Wars: The Force Unleashed Imagines a New Masculinity for Force Users | Uppercut Ty Galiz-Rowe muses on how The Force Unleashed imagines an intergenerational process of healing from toxic masculinity.
  • Hard Lads as an important failure | Radiator Blog Robert Yang’s reflections on the game he made about working-class British masculinity references multiple moments in the history of art and grassroots politics, and illustrates an approach to parody that is rooted in sympathy and solidarity.
  • The Big Shark from…
  • Projects

    …Creed”, the current wordpress search only looks in our blogposts for the text “Assassin’s Creed”. However we don’t write our posts to name the game any given link is about. Amber can put everything we archive into an S3 bucket; we would like to scrape the contents of that S3 bucket for search results and return the links that have those results (and the pages of our blog with those links). We currently maintain that S3 bucket today. We would like to expand our ability to return relevant search results.

    1) Perform searches on the contents of linked articles.

    September Roundup: Globetrotting

    …play express a national identity? How does your sense of place shift when you play with others from a different region? As a developer, what are the unexpected quirks of working with an international staff? Why do you think that videogame adventurers always need to tour the world’s hottest locations to prevent the end of days? Tell us about playing esports in different regions, traveling to promote a game, and the cultural particularities that come to light through play. How do games act as a sort of gateway to globetrotting? Robert What

    “My life as an Instagram filter”:…

    This Year in Videogame Blogging: 2022

    …combed through a year’s worth of weekly roundups to bring you more than 80 works that run the gamut from historical deep dives to industry politicsand yes, quite a few new releases as well. No matter what you take away from 2022, there is something in here for everyone.

    (One disclaimer: Due to a mixup with scheduling, we weren’t able to open submissions to readers as much as we have in past years. We did our best to include as many reader submissions as we could.)

    Historical POVs

    We begin in the past. 2022 saw…

    Minisode 08 – Breaking the Mold and Cultural Musings

    Welcome to the last minisode of the year on the Critical Distance Confab.

    How this works is that each of us will go back and forth listing off three games each that we feel haven’t gotten the critical attention they deserve in the hopes one of your will take it as a challenge. These games can be anything from Ich.io art games to prestige level indie games to AAA games that fell through the cracks for whatever reason.

    On co-hosting duties with me this month on this chilly November day is GiantBomb writer and critic, Austin Walker.

    This Year in Videogame Blogging: 2023

    …| Bullet Points Monthly Ed Smith sees mass-market appeal as the common thread between the more conservative representational politics of games twenty years ago and the more amorphous, noncommittal incarnations we get today.

  • Seasonal Changes | Into The Spine Jess Elizabeth Reed reflects upon how game remakes shift and change in tandem with changes to gaming (and wider) culture.
  • Ghost Trick: Phantom Detective review: new life for a DS cult classic | Polygon Jay Castello takes the occasion of a celebrated niche DS game’s release to reflect on a much wider back catalogue of celebrated niche DS games…
  • September 27th

    It’s beginning to feel a lot like October, and you know what that means: IndieCade and Halloween are right around the corner, and then we have a whole boring month before the ceaseless ‘end of the year’ retrospectives which populate December.

    Are you ready? I’m ready. Bring it on. And while you’re at it, bring on This Week in Videogame Blogging!

    This Funny Thing Called Curation

    At Gamasutra, Alex Handy has a look back at the Oakland, California-based Museum of Art and Digital Entertainment (MADE), which celebrates its fifth anniversary today. Meanwhile, at Paste, Javy Gwaltney

    Braid 10th anniversary Critical Compilation

    …in early 2009, L.B. Jefferies came to the defence of Braid’s sometimes-maligned text fragments, arguing they are only misunderstood because they are deliberately experienced out of order. Similarly, in 2016 Ted Lee argued that a definitive, cohesive narrative could be built by reading all of Braid’s text backwards.

    The author of Problem Machine in 2012 suggested that our continual hunt for metaphorical and/or ‘correct’ readings is a corruption of the comprehension process, agreeing with Blow’s comments that the game is bigger than something that can be easily described, and that readers’ insistence on ascribing definitive meanings to texts was…