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The Stanley Parable

Abstract image evoking bird silhouette

March 3rd

Happy Sunday, readers.

Things happened this week in games. Some really, icky, bad things. Typically I leave some space at the top here to reflect on some of these things and maybe connect them to the week’s selection of writing, but if some company somewhere, hypothetically speaking, did something particularly gross with the specific aim of generating publicity, I’d be hard-pressed to play along and indulge them with a link. You follow?

If you haven’t checked it out already, Dan Solberg recently penned an excellent Critical Compilation on The Stanley Parable. Also, Capsule Crit just released a

New Call for Critical Compilations!

…Red Dead Redemption and Red Dead Redemption 2

  • Resident Evil series
  • Silent Hill series
  • The Sims
  • Sonic the Hedgehog series
  • Spelunky
  • The Stanley Parable
  • Undertale
  • The Walking Dead (Telltale)
  • Yakuza series
  • We’ll consider pitches for games outside this list, but these are the ones we’re considering high priority right now!

    PITCHES ARE NOW CLOSED. Thanks to everyone who submitted!

    Many thanks to our generous Patreon donors for helping us to promote features like these! If you want to support Critical Distance’s continued mission to promote and preserve

    June 5th

    …good world in spite of capitalism.”

    Structural Perturbations

    Now, onto some analyses of games which push up against structural design trends in larger and smaller ways.

    • The Stanley Parable: Ultra Deluxe | Ash Can Reviews Ashcan contemplates Davey Wreden’s metatextual, cyclical story, itself now on its third real-world go-round.
    • Travels to Siofra River — Gamers with Glasses Don Everhart wanders through one of Elden Ring‘s most magical, mysterious, and entirely missable locations.
    • Takeshi’s Challenge [1986] – Arcade Idea Art Maybury sits with the infamously in-on-its-own-joke, player-hostile disempowerment fantasy Takeshi’s Challenge.