Assassin’s Creed II
…the narrative twist of “Templar dirty tricks” is used in the Carnevale misson (sequence 9) to highlight “the corruption of an instance of control” (i.e. cheating in a traditional game). The rigged carnevale mini-game is contrasted with the player’s locked progression in the video game, with its embedded rules. Thus, when rules are being broken and remain unbroken at the same time, the player becomes aware of different “game frames” operating at the same time. For Brian Wuest at Mediascape, the Matrix-like narrative device of the Animus in AC2 acts primarily as a “framing interface” that explicitly presents the game…