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Video Gameplay Database

Daniel Rehn, an artist and designer in Southern California, is collaborating with Jeremy Douglass, a postdoctoral fellow at UCSD, on a research project they call the Video Gameplay Database. Noting influences from people like Ben Fry and John Maeda (among others), the “database is organized around two core objects: video recordings of game play and representations of those sessions.” Rehn expects games scholars to contribute observations, video and the like to help create data visualizations that will also encompass a range of information from storyboards to recorded gameplay sessions. He also seems to intend to make this work available

Robotics, Games and Warfare

A post over at Bot Junkie points out a Popular Mechanics piece detailing the Defense Department’s development of the Vigilante unmanned helicopter, an unmanned device that carries an on-board shotgun and is controlled with a familiar input device:

The rifle currently mounted on the ARSS is a RND Manufacturing Edge 2000 Rifle firing .338 Lapua Magnum cartridges at up to 10 rounds per minute. The key feature of the ARSS system, though, is the turret mount, which is actively stabilized to allow for precision shots in flight. The mount includes dual zoom cameras, and the entire system

Vertical Spaces in Level Design

Rob Hale’s discussion of a Damnation making-of video raises a very interesting point. The top down diagram that most levels emerge from does not lend itself particularly well to creating rich vertical spaces. It’s possible to create verticality after the fact, but rarely is it significantly navigable. I’ve personally wrestled with this when designing tabletop RPG maps, which are not only designed top-down but played the same way with a erasable grid mat and miniatures. Adding height variance to a space almost always makes it more interesting for the players, but it’s often difficult to make the vertical space

April 19th

Links updated June 29th 2017

Welcome to the first week of This Week in Videogame Blogging for Critical Distance – for the week to 19th April, 2009. Let’s get into it.

This week the gents from Eegra wrote a critique of the body of work of a certain game journalist and his propensity for overusing food metaphors in reviews. ‘Who is Kevin VanOrd and Why Is His Jaw Tired‘ is a must read for anyone involved with game reviews, or anyone sick of poorly written reviews (I’m lookin’ at you L.B. Jeffries [2o17 editor note: dead link]) .

‘Imagination Lost’ – The Artful Gamer

Chris at The Artful Gamer writes about the recently released browser-based game ‘Legends of Zork’. He examines it from the perspective of someone who played the original as well as stepping into the shoes of a newcomer to the ‘Zork’ universe and ascertains that Legends of Zork “is the expression of the generational gap we find ourselves in today.” That is, the gap between the rudimentary, often obtusely complicated (not to mention visually sparse) 1980s gaming and post-2000s excesses.

When I stare at the map of the Great Underground Empire as the creators of LoZ imagine it,

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Episode 1

Welcome to Episode 1 of the Critical Distance Confab. The CDC podcast is a weekly discussion with a cast drawn from an irregular pool of videogame bloggers and contributors to the Critical Distance website. We discuss issues of design, culture, art, and the industry viewed through the lens of videogame criticism.

In this, the first of a tentatively scheduled weekly podcast, we have an extended discussion about the daunting topic that is Games Criticism.

Our cast for this episode includes:

Ben Abraham, Randy Ma (aka demonicmurry), Travis Megill, Alex Myers, David Sahlin, and Eric Swain.

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Braid

Since Braid was recently released on PC, now is a wonderful time to organize the discussion that took place last fall following the game’s initial release on XBLA. Organizing the dispersed conversation and criticism that surrounded Braid will allow those experiencing it for the first time to catch up and add their own thoughts, as well as encourage others to take a second look at the game with the added benefit that, ahem, a bit of critical distance affords. Braid was initially received with far more aplomb than most other XBLA games. Jonathan Blow, the game’s creator, was already

Games As the Next Avant-Garde

Darius Kazemi, of Tiny Subversions, recently posted his transcription of a GDX talk given by Ian Schreiber on “Duchamp, Pollock, Rohrer: Games as the Next Avant-Garde”. In it Schreiber posits that a greater understanding of the twists and turns underlying Art History would benefit those game developers wishing to push the medium further. He says that the contemporary dichotomy between those lauding media-centric views and those championing the experiential in games was settled over 50 years ago by the art critics Clement Greenberg and Harold Rosenberg. Greenberg pursued a purely media-focused theory of modernist art while Rosenberg talked more

What should games cost?

Recently, Amazon.com purchased one of the larger game portals, Reflexive Arcade. As part of the integration, Amazon chose to lower the prices on all the casual arcade games to $9.99. This angered publishers , causing PopCap and others to pull their games from the portal.

Jeff Tunnel (founder of Garage Games, and currently at Push Button Labs) says this about Amazon’s price change :

Now the flood gates have been opened, and I am telling you to look out below. Today Reflexive, recently acquired by Amazon, opened their new download store, with lowered front tier pricing

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April 26th

Links updated 29 June 2017

This Week in Videogame Blogging, 65 die in a tragic Tetris accident in NYC, and Hard-casual also get the scoop on the Fallout: New Vegas protagonist!

In slightly less tongue-in-cheek happenings, Jim Rossignol, one quarter of Rock, Paper, Shotgun, noted that “Locked Door” was close to the biggest article ever published on RPS. It’s certainly well worth a read, and a great example of the fact that good games crit doesn’t have to be the straight-forward essayist type. RPS continued its standard of excellence this week with some fantastic coverage of upcoming game