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September 8th

Welcome back, readers. It’s a great week for critical games writing. Control seems to be the big game right now, and I swear I’ll play it as soon as I’m done with World of Warcraft Classic, which I’m playing for the first…

September 1st

There’s no shortage of essential, boundary-pushing critical games writing these days, and that’s no less true this week. I’ve said before that it’s a pleasure and a privilege to curate this work, and I mean that. (Content Notifications: physical/emotional/sexual abuse) I had…

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August 25th

Welcome back, readers. I find I’ve been short on words the last couple of weeks. Maybe it’s end-of-summer blues, maybe it’s just the usual ebb and flow of my energy as a grad student who wears too many hats. But there’s still…

August 18th

Welcome back, readers. For a discourse that doesn’t exist, there’s a whole lot of cool stuff going on in critical games writing this week. Keep reading, keep writing, and keep making good shit happen, friends. This Week in Videogame Blogging is a…

August 11th

Welcome back, readers. Take a deep breath. Give yourself some space to be still, to practice gentleness, if you can. I’m going to go ahead and throw up a Content Notification here, as I’m about to work my way through some upsetting…

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August 4th

Welcome back, readers. I’m always surprised, in an exciting, fun kind of way, by how writers seem to sync up with one another from week to week on different topics in ways that aren’t necessarily guided by the games news cycle. One…

July 28th

Welcome back, readers. I’m in the middle of my first summer doing this Senior Curator thing, and truth be told, I was a little worried that critical games writing would slow down a bit in these months. I’m used to an academic…

July 21st

Welcome back, readers. So a delightful trove of documents and materials have surfaced this week detailing the early development history of the The Sims and how queerness was an integral–and subversive–inclusion from the beginning. And of course, it largely comes down to…

July 14th

Welcome back, readers. Friends, I am in my element this week. People are writing about old JRPGs, queerness, accessibility, inclusivity, and bad toys from the 90s. Oh, and writers are taking the Mordhau devs to task for some wildly bad messaging that’s…

July 7th

Welcome back, readers. This week sees the launch of the inaugural issue of ROMchip, an open-access, history-oriented journal of games. I, umm, think this is pretty cool? And it’s amazing to see so many of games crit’s finest writers in one place….