May 28th
byHow can game creators design for specific flavours of fear? This question is a big theme of writing this week, in what has turned out to be a particularly good selection of critical writing on games. I’m excited to hit “publish” on this…
How can game creators design for specific flavours of fear? This question is a big theme of writing this week, in what has turned out to be a particularly good selection of critical writing on games. I’m excited to hit “publish” on this…
Worried about the future? Pull up a chair! This week features writing on fear and the economy in games such as Night in the Woods and Prey. The thrill of reaching an audience The Personal-Essay Boom Is Over – The New Yorker…
Direct Download With this interview, we move away from YouTube and delve into independent film, to talk with Philip Jones, the director of the 2015 documentary Gaming in Color. The documentary started with an intent to focus on the then-new Gaymer X…
I’m currently researching a literature review for my Computer Games Design Course, looking at trans representation in media[…] I was hoping you could give me some advice on possible academic texts or writings I can use within my dissertation. Thanks so much…
Sound, size, and space are all discussed this week as critics work out what makes games affect us more deeply. Speaking First, an investigative piece about paying people to chat and play with you, and then a reflection on the voices of…
On your own in an unfamiliar place, where nothing is real, and powerful structures overshadow everything? Games critics this week venture out alone. Technical limitations Narrative-focused games are encouraging increasingly nuanced analyses of inaction, peace, and pacing. Gamasutra: M. Joshua Cauller’s Blog –…
The division of time is almost entirely arbitrary, the calendar a human construction to give structure to what is otherwise just time passing. However, standing on the threshold of a new coming month feels like a new chance to make good on…
This week saw some social media drama in the games criticism sphere, as Georgia Tech Professor Ian Bogost invoked the pantomime conflict that is Ludology vs. Narratology. Beyond that discussion, it’s been a busy week for quality writing, with a lot of…
Shining a light on media can help reveal the dark truths lurking beneath the surface. This week in videogame blogging, critics discuss power fantasies, prisons, and psychoses. Persona 5 We start with some writing on the problems with the latest game in…
This week’s writing allowed me to reflect on the way that gaming and life affect one another as well as how we look at games through time and space. I hope you enjoy what we’ve curated for you this week! From the…