Our lives are measured against the ticking of a clock and the marks on a daybook. Time is more than just keeping a schedule or recording events, it arranges how we play. How does the passing of time impact a development cycle? Are there games frozen in a moment of time, for better or worse, and how can the player’s sense of time be suspended in acts of play? This month we want to hear your personal stories of time travel and see screenshots of your abandoned projects that meant so much if just for a moment. This month describe how games and play integrate time.
Suggestions for the Round Table:
- Blogs of the Round Table is not curated. If you write it, we’ll publish it, as long as it’s connected to the topic and has been written specially for BoRT or up to one month prior.
- Think of the BoRT topic as a starting point. Connecting your piece to the topic can be as creative as you want. We’re interested in writing about play, so be playful when you approach the round table!
- This BoRT post is the home of the discussion: as we receive new submission blogs, we’ll update the ‘BoRT Linkomatic 5000’ so new blogs are reflected on this page immediately. We’ll also use the @critdistance Twitter account to post regular updates, so follow us!
- As a knight of the round table we encourage you to leave a comment on a blog to which you respond with a link to the response piece and give the original writer a ‘right of reply’. Keep the conversation going!
- If your work contains potentially disturbing content, please include a suitable warning at the start.
- You can submit as many articles as you like throughout the month, and it doesn’t matter if they are commercially published, paywalled or available for free but we will need a transcript for paywalled content to be approved.